http://animanium.com/product.htm
They just released a $ 99 version of their character animation tool. For anyone interested in 3d character animation but is intimidated by the big scary studio apps, this is a good place to start. I've had a lot of fun playing around with past versions... looks like they've been adding stuff to it recently as well.
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Scott
It relies on a pose based system heavily and this works well for the most part, but you'll spend more time fixing things like foot slippage etc, because it doesn't use IK between keyframes. No constraint support for props either, no fcurve editing, or mesh deformation (relies intirely on rigid mesh heirarchies which it uses to define it's IK system.
Download the demo and give it a once over. It comes with several default rigs that are very easy to use. I've done a few different tests with it in the past because I really like the idea behind its design. It's not enough for me to stop using something like XSI or Motion Builder though.
The initial price for it when it first shipped was ridiculous (like $1500 usd), and I've always said it would do much better in the hobbyist price range until they can fill out its toolset to match that of Motion Builder or messiah. It's kindof like what wings3d is to modelers - only for animation. =]
Well one of these days, I will be able to use it in production. The other thing is that what would it take to make a Motion builder to UT2k4 Pipeline?
So the Sega App has a lot of the emotional similarities to something like "Hash: Animationmaster", but is a lot more adaptable or useful for game art. hash is fun to animate with but missing a few things.
Scott
Scott
oXYnary: Honestly, I haven't used Lifeforms in a very long time, so I couldn't give you a fair comparison. I'm sure LF has evolved somewhat since I first tried it. It never grew on me enough to really give it a chance though. Maybe I'll give it another shot and get back to you...