For a while now I've been putting together ideas for a tutorial, but I think it would be much easier if I pulled it all together and released it as a biggy - perhaps in sections.
The tutorial will be "Building a character for next generation consoles"
My idea is to take a raw concept, build the model, unwrap it, explain why I'm building and unwrapping in that style (games industry building and unwrapping can be different from hobby stuff as your work often needs to be reusable). It'll get normla and spec maps, a skeleton and I'll weight it. Perhaps someone will stick it into a game.
Anyway, I'd like a concept - a good sold charcter that would suit a nex gen game. I was going to build myself, but thats too conceited even for a ego tripper like myself.
Any donaters out there? Ideally I'd like a concept and model sheets if possible. Colour in the concept would be a bonus. WE could even have a few submissiosn and poll as to what one peple would like to see.
Replies
I absolutely love the idea, and a good beginning-to-end tutorial is always a nice thing to have, especially if you're getting into details like re-using...
Gauss, are you hearing this?
Killingpeople?
is this thing on?
Although you know what this means, Rick ... your videos are gonna have to have 18 ratings
What kind of thing do you fancy creating KP?
The tutorial will not be aimed at beginners, but at people who know their way around their tools. It will be Max based, but I'm confident that it will work just as well for other software too.
Ideally I'd like something fairly humanoid, but chunky. Not a bog standard space marine or anything. Something where I can also show a lot of photosourcing being done.
Just wanted to wish you both Luck and keep us upto date with progress
John
If you're in need of a 2nd, I've always regretted I never saw through on this one.
r.
i'll throw my hat into the ring as well.. i'll see about what i can come up with given the guidelines that have been established thus far
OF COURSE WE ARE!
http://boards.polycount.net/showflat.php...SSID=#Post48429
Ideally I'd like a secondary character, like a goon or henchman. This is so that I can demonstrate reuse of assets.
To make it interesteing, I'd like cloth (for Zrush wrinkles), perhaps some armour, some skin tone. I'l like hard and soft surfaces, and areas to show off specular mapping.