I grabbed a video of the Max 7 skinmorph modifier the other day. Out of the box it's of no use for in game stuff, but it could be grand for setting up morph targets for certain animations - like lifting the arms above the head etc.
Has anyone used it?
I'm just interested in finding out if anyone with experience can recommend its use, or would I be better just sculpting my morphs the old way.
I cant seem to see if it has a mirror system in - I wouldn't want to end up pissing about with snapshotting a model, mirroring it and then doing vert snaps to get the same target on either side of the mesh.
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http://www.scriptspot.com/download.asp?ID=2694&inf=1