yeah, i want to get better using alpha planes though. i can't seem to get my head around where to position them so they look even remotely like hair or fur. i also didn't want to highjack someone elses thread since he specifically said he didn't want to use alpha planes.
Have a look at the "talk slides" for this paper, "Real-time fur over arbitrary surfaces." They show placement of the shells and fins, and some sample textures. http://research.microsoft.com/~hoppe/#fur
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http://research.microsoft.com/~hoppe/#fur
see if the search function works here on the forums, or go to www.3dtotal.com and check out their tutorials, i think thats where it was located.