I made this while watching tv, so about 2 hours worth of work. I went ahead and normal mapped it, so it's only 164 triangles. I may take another pass at it and juice up the detail, since the budget is there.
Very cool for just a 64x64 texture though, the normal-map holds up well like that.
Did you do the normals generated from high poly, or from a height-map in Photoshop? Looks like with that amount of detail either route would have worked.
The colour map could do with a bit more loving! Fast stuff though, please do more!
nice work on the normal mappy-bits, but perhaps a bit too overboard with that aspect? it looks like a universal remote lightsaber, with the grey grippy bits and the huge circular thing at the top.
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Very cool for just a 64x64 texture though, the normal-map holds up well like that.
Did you do the normals generated from high poly, or from a height-map in Photoshop? Looks like with that amount of detail either route would have worked.
The colour map could do with a bit more loving! Fast stuff though, please do more!
modeled this for the normal map:
http://chrisholden.net/lsch2.jpg
I could have done better, but I was watching my favorite show, so this really only got commercial time.
http://chrisholden.net/ls2ch.jpg
http://chrisholden.net/ls2bch.jpg
http://chrisholden.net/ls3bch.jpg
a little spec/diffuse action
http://chrisholden.net/ls3cch.jpg
Here's the materials for anyone interested. I think they are still a bit sloppy
http://chrisholden.net/ls3ch_textures.jpg
Sweet job on getting that much mileage out of 2 128s! You just blew my mind.