I started this thread at cgchat and wanted to share this work in progress with you all.
E3 got me off my ass and into some Normal map action!
I decided to re-concept a Pig Cop from Duke Nukem, and hopefully model him up.
here's the re-design
concept process
and model so far
Replies
#1-From the side view, the ears need to be rotated forwards more, you shouldnt be able to see as much of the inner ear as you see from your renders
#2-I realize what you did, but your lips dont make any sense. It honestly looks like there is a THIRD lip below the bottom one. What happened with this area? Is there something i just dont see, or did you accidentally make it twice?
Despite these two small things, looks f'ing great
I think DarthRevanII is right about the chin looking like an extra lower lip - I think you should push it back and make it less prominent, like the concept is. Pigs' lower lips are usually very prominent, and kinda flop over the chin to hide a lot of it, doing something like that might help here.
I'd also recommend moving the eyebrow polys around a bit, he's looking a bit friendly and dopey, while he looks feral and angry in the concept - a more steeply angled eyebrow-ish part would improve that, I think.
Great stuff so far, keep it up dude!
MoP
I wish I could see you do a more refreshing take on the concept. It was cool back in the day, but today I think I find it pretty boring.. maybe you are just saving your demons for other stuff
keep updating anyways.
Shotgun:I didnt want to stray to far from the original, My main purpose was to bring it up to date with subtle changes the concept is more of an update, not a redesign. Its easy to make hime evil and scaly looking, I'm trying to capture the campy design is what made Duke so Fun, I really hope the pigcop in DNF stays more true to the original.
Pogonip: thanks , I model by extruding edges.. maintains a more sucessful edgeloop.
Keep the crits comming, they help alot
that in the model you'll be doing great!
r.
Arm's are looking great, but something seems wierd...i cant place it...ill keep studying it and get back to you
Anywho, looking pimp, love the concept!
fucking sweet idea.
Arsh: long time no speak... ya I'll definitly be doing alot of tweaking as the model starts to come together, proportions being among those.. I still have a whole zbrush process to go through for detailing.
Poop!: This is a model ment to be smoothed, Ive be turning it on and off to check progess, but i dont see why i cant keep it on... good advice, thanks man!
Well.. ive been working on this for 4 hours straight, time to go to sleep.Heres where i'm leaving it for now...
Probebly wont be any updates till next week due to my sis's graduation... sooo see ya'll then
Model looks great, I love the arms, everything is looking awsome.
Here's some hand and belly button action I squeezed in last night, I hope to get the base model done this week so i can start z-brushing. I'm Itching!
Well hello my hero!
Nice work as usual. Plz, come and visit us @ www.cncreborn.net , you will meet some people you might know as Eric Gooch or Eric K...
Cya soon!
modelling is progressing nicely.
ZBRUSH THE MOTHER!
SLOWW GOING!, been hard to find time. Here's a bit more.
Started the Back Device. The idea behind this device is a Tranlation machine that turns his squeals into human speech, hence the speakerish gadget on his neck.. I'll probebly end up doing some redesigns on this, so its temp for now. Starting some proportion correction So any input would Help.
I'll get some smoothed renders next round... wasnt thinking.
Other than that, took a departure and started modelling his gun based off of an old concept in my sketchbook..
A 50 Cal 6 shooter.. uh huh... thats right!
Not crazy about his feet... they don't really look anything like pig feet. Thems got hooves, not claws.
We cna only hope DNF has even half that style!
but I'll go check out the cgchat thread and see whats up.
looks like its a mix, kinda a toed hoove...
thanks for the insight
Evil if you're a Muslim.
EDIT: Heh, Irritant posted while I was googling up a translation...