This is a model iv been working on for the past few days its about 2 days work in total the tri counts are on the image bellow, ehh... and i used one 512 texture map and a normal map at 512 too..
Looks great, Jody. How about a bit more color/design branding int he backpack like the coat? I can take a picture of my sweet Burton backback if you want. :P
Also, shouldn't the pockets be sticking out a bit instead of sunk in?
Hey cheers guys, I created the low poly the i made a slightly higher base model and imported it into zbrush.. smothed it a few time and then added the detail.. then after i had it wraped onto the low poly i added a few extra detail using the photoshop normal map plugin thingy.. only just started using zbrush but i can see why everyone raves about it its really easy to use.. once you get your head around the bloomin interface O_o
his head seems a lil squat on the shoulder.. may want to take everything from the neck up and stretch it vertically, just to see if there's a positive difference... otherwise.. killer use of the tech, duuuude
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Jody
Also, shouldn't the pockets be sticking out a bit instead of sunk in?
This is killer btw.. very well done.
Jody
Jody