Hi.. long time since i´v postet something
because of lack of time i´m just reworking some of my old models..
i´m still not very proud of the result but its better than the old one
i call this finished but i would be very happy for any comments an crits
old-version
Replies
I think the gloves and kneepads are the weakest elements at the moment.
poopinmymouth: ya these parts are still from the old model, but i liked them and wanted to get finished with this guy.. but i also think these parts are the weakest ones..
daz: i know what you mean.. i had it that way some versions bevore.. but i tried to test the kind lower worn trousers look like.. (but i can´t find some image to show what i mean..) hm.. like if u take a normal jeans and wear it lower than normal.. so there is more air in it than anatomy..
but i definitely have some problems there whith stretching.. but anyways.. this is a point i´m still not happy with (in all my models)
- too much gray in the skin tone on his arms
- the white inside of the gloves doesn't quite fit the overall color scheme - besides imho white doesn't look so well when shaded in an engine
- i'd emphasize the folds on his trousers more and reduce the visibility of the garment pattern - unless the trousers are supposed to be made from really thick material
- right now it must be painful to wear those knee cap protectors, what about merging the two strings into one?
My only crit would be the highlights on the back of his arms are a lot brighter then the front; it kind of puts the texture off for me.
Anywho, I could see a seem on his right arm and it looks weird ... perhaps you could fix that somehow by either going it over using a 3d painting tool or by using the clone tools.
Also the whites on the gloves bother me a little bit ... if this model is going in a game, it should be a tad bit darker.
Aside from that, it looks great. Keep up the good work.