hehe reminds me of the ol quake rottweilers.
Your uvs could probably be more efficient though, I think the texture should be less blurry even for a 256
Some anatomy issues I quickly noticed:
snout at eyes comes to too harsh of an angle, could be a bit more round.
back of the head should come back a little further, for the skull shape. Neck will have to go back a bit as well to match.
the base of the neck is too thin, lower legs are too thick
lower rip cave is too thin, your texture even gives this away.
top of the back, above the back legs needs to come up and round a bit more
Dogs usually have 4 toes and a dewclaw, you have 3 and a dewclaw.
UVs really should be revisited. You've wasted almost half of the texture (all that black space), and then wasted half of it again by not mirroring effectively. If you're not interested in all that mirroring, at LEAST make your ears and head UVs the same size.
As for your crazy dark picture, put it in photoshop, and Image > Adjustments > Auto Contrast, and it'll be visible.
I don't mean to sound too harsh, but I think this needs a lot of work. Also, not seeing any wires I wonder how your mesh will deform.
I always take critisism positivly, unless ofcourse its outragous. But I see what you mean, its honestly my first dog model and i made alot of mistakes . But looking at my first ref,all i could see was 3 , i thought maybe dobys where different :P. http://img288.echo.cx/img288/7885/mcereberus14bo.jpg.
Here are some wires:
I will just put the 4th toe on the skin, it should look ok. I cant believe i made such a big mistake XD. oh well...
And I wanted there to be almost no stomach, after the ripcage, like he was starved to death. I gotta move the ribcage over towards the head some more :S. Thanks for the crits, hope ya got some more for the wires ^_^.
That dog looks really cool to animate. I have done alot of dog animations. This cute puppy has alot of personality. Is this the dog from resident Evil??
The toes are too poly dense compared with the rest of your model. Probably better to round them off and get ride of all that toe detail that's wrong in the first place.
I'd also adjust the legs for a more natural bone structure, and deformation. Maybe this picure will help show what I mean:
Replies
Your uvs could probably be more efficient though, I think the texture should be less blurry even for a 256
looking good buddy like rooster said, could be a little sharper, but its still wip, so we'll see as time goes on
Nice to see something that isn't an anime dude. The eyes seem to be too close together though.
some people said it was too dark, if you cant see it click here for a brighter version:
http://img270.echo.cx/img270/3484/doggyteaser17rp.jpg
Look at the little guys play ^_^.
snout at eyes comes to too harsh of an angle, could be a bit more round.
back of the head should come back a little further, for the skull shape. Neck will have to go back a bit as well to match.
the base of the neck is too thin, lower legs are too thick
lower rip cave is too thin, your texture even gives this away.
top of the back, above the back legs needs to come up and round a bit more
Dogs usually have 4 toes and a dewclaw, you have 3 and a dewclaw.
UVs really should be revisited. You've wasted almost half of the texture (all that black space), and then wasted half of it again by not mirroring effectively. If you're not interested in all that mirroring, at LEAST make your ears and head UVs the same size.
As for your crazy dark picture, put it in photoshop, and Image > Adjustments > Auto Contrast, and it'll be visible.
I don't mean to sound too harsh, but I think this needs a lot of work. Also, not seeing any wires I wonder how your mesh will deform.
Here are some wires:
I will just put the 4th toe on the skin, it should look ok. I cant believe i made such a big mistake XD. oh well...
And I wanted there to be almost no stomach, after the ripcage, like he was starved to death. I gotta move the ribcage over towards the head some more :S. Thanks for the crits, hope ya got some more for the wires ^_^.
I'd also adjust the legs for a more natural bone structure, and deformation. Maybe this picure will help show what I mean:
http://www.dogchaser.ru/img/dog_run.gif
I cut some polys, edited the paws abit and added claws:
Polycount is now 820 . I will add some more slices so it can deform more smoothly.