I would just like to add that I am available on MSN at any point when online, using the address [email="elbaz_uk@hotmail.com."]elbaz_uk@hotmail.com.[/email]
I guess the combination of "No money until it sells" and "MMORPG" scared a lot of people away. MMORPGs are highly complex and expensive and unlike some of the Mythic guys here I'd recommend starting with something else. You can develop for free but servers don't stay for the fun. The market for MMOs is pretty small because of the time commitment and monthly fee, people can play only a few games a year. An MMO must be maintained for years after the release, not just patches, it needs content upgrades, moderation, etc. The online environment also makes these games much harder to make bug-free. Even ambitious non-MMO games are much easier to make.
But hell, why am I talking that much, you've probably thought all that through long before you even wrote the design document.
That's a suicide mission with no light at the end of the tunnel. Ambition is admirable, but when you take too big of a bite you're going to choke on it.
How about starting up your first project as a smaller, reachable goal that will attract talent? Then you can build relationships with developers giving you a better chance when you're ready to step in to a huge project like an MMO. Additionally, if you choose your project wisely, you'll have a code and art asset base to build on.
Thanks (I think) for the advice, but it is quite ill founded, but only through me not giving enough information.
The first developement project that will sell for retail is the MMORPG. This does notmean however that we will not be doing numerous preliminary projects to i) Get the team members aquainted with each other ii) Provide a sound coding/art base to build off of in other projects and iii) Help us all to get to grips with the developement process, which will revolve primarily around engine use and Model creation.
The flat-on-the-ground first thing that Hybrid Games will make as a team, is a mini project - codenamed "town" (inventive I know).
TOWN
This project will follow every feesable step in any normal games developement cycle, but on a much much much smaller scale. It will be used as a Test application to base all other code/animations off of.
It will consist of:
1 map containing multiple houses, props, lighting and elements
1 NPC, with animations and speach functionality
1 Player model, controlled by the player
to create this, the team will follow these steps (with extensive documentation) :
1. Design the concept for the map, including buildings and props
2. Design the concept for the NPC and Player Model
3. Turn all Concepts into 3d assets
4. Texture all 3d assets
5. Rig applicable 3d models
6. Animate applicable 3d models
7. Integrate Map into engine, working with physics, elements etc
8. Integrate Applicable 3d models with animations
9. Integrate player controll and item/npc usage
10. Finish up and release project.
Hopefully following these steps (with exceptons) it will be enough to entise oher developers into the Hybrid Games developement team.
Please be of note that this is the start up of a fully registered games developement company and as such, the less risk we can take as a team and the more learnt, the better we can calaborate to produce retail quality games.
Replies
But hell, why am I talking that much, you've probably thought all that through long before you even wrote the design document.
...first project...is an MMORPG
[/ QUOTE ]
That's a suicide mission with no light at the end of the tunnel. Ambition is admirable, but when you take too big of a bite you're going to choke on it.
How about starting up your first project as a smaller, reachable goal that will attract talent? Then you can build relationships with developers giving you a better chance when you're ready to step in to a huge project like an MMO. Additionally, if you choose your project wisely, you'll have a code and art asset base to build on.
The first developement project that will sell for retail is the MMORPG. This does notmean however that we will not be doing numerous preliminary projects to i) Get the team members aquainted with each other ii) Provide a sound coding/art base to build off of in other projects and iii) Help us all to get to grips with the developement process, which will revolve primarily around engine use and Model creation.
The flat-on-the-ground first thing that Hybrid Games will make as a team, is a mini project - codenamed "town" (inventive I know).
TOWN
This project will follow every feesable step in any normal games developement cycle, but on a much much much smaller scale. It will be used as a Test application to base all other code/animations off of.
It will consist of:
1 map containing multiple houses, props, lighting and elements
1 NPC, with animations and speach functionality
1 Player model, controlled by the player
to create this, the team will follow these steps (with extensive documentation) :
1. Design the concept for the map, including buildings and props
2. Design the concept for the NPC and Player Model
3. Turn all Concepts into 3d assets
4. Texture all 3d assets
5. Rig applicable 3d models
6. Animate applicable 3d models
7. Integrate Map into engine, working with physics, elements etc
8. Integrate Applicable 3d models with animations
9. Integrate player controll and item/npc usage
10. Finish up and release project.
Hopefully following these steps (with exceptons) it will be enough to entise oher developers into the Hybrid Games developement team.
Please be of note that this is the start up of a fully registered games developement company and as such, the less risk we can take as a team and the more learnt, the better we can calaborate to produce retail quality games.
Hope this helps