The top of the head looks too high and the eyes seem weird. Maybe the eyes will look better once you add lashes but the head needs to be shortened a lot.
looking good mate, good solid topology and she could be a cutie when she's got hair n stuff
The lower inside corner of the eyes where the tear duct is needs to come up a bit more imo, also there seems to be a lack of the said tear ducts.
Another thing I'm noticing is that the face is very flat- it might pay you to shift the outer vertical edge loop that defines the cheeks from the 3/4 view and bring them back, along with the outer corner of her eye- that will help round off the face some more
Too much skull indeed.
I'd also change her throat with the topology flowing the way the muscles would be.
Her throat seems generally to weak for her.
The eyes are missing the fold on the upper eye lids, whatever it's called and the inner side of the eyes seem to be missing some definition too. While her eyes wouldn't be too far off if she was asian (eyes look like it atm) the rest of the face doesn't look asian which makes the eyes seem off.
There's still other things like look a bit funny, the way the lower end of the ears connects to the head, her head seems a bit broad (might be just me) etc.
I'd try pushing the lower lip and chin further back a bit and see how it looks, usually, it makes faces look cuter and friendlier. A strong chin like she has now, with the lower lips almost aligned vertically with the upper lips makes her look like she's gonna bite someone. ...If you push it too far back she'll look retarded tho.
Dj: yes it may still be too high.... I thought i had the eyes centered but i just went back and checked and you're right its still too high. Ill fix that up.
I like the head alot can't wait to see it in full detail. I made a high poly head with SSS and (sss) was very time cunsuming but very rewarding. I dont even know if i got it right but, I honestly dont have time to work on it.
I think her nose might need to be a bit flatter, asians have a slightly different face structure and yours seems to resemble the standard caucasian one more. Only the eyes look like they could fit onto an asian, making her look a bit like she's got Down's Syndrome.
This looks good EQ. SF was right on the money, and I still feel that somehow her facial features feel small in the overall mass of her head? I dunno, perhaps the distance from outer eye corner to ear is rather large? But its really nice.
the freckles on the nose look off. overly harsh compared to the rest espcially with the sudden stop at the tip of the nose. care to post the reference images you used for the freckles?
Kill: glad to hear you like it, means a lot coming from you man.
Ryan: I dont know what to tell you, the neck is the same as the ref i used.
iMag: The freckles on the nose are a little bit dark compared to the cheeks, but the shader i have washes out areas that get any specular, so its making it look a little worse. Also got washed out a little when editing out the specular in the photosourced texture... Heres my ref for the texture:
ill do some more work and tone down the nose freckles a tad and paint in the ones on the cheeks a bit more...
Heres the diffuse sized down by half, theres still a tiny bit of lighting left in it but its not noticeable really. Need to add some more general texture to the parts of the texture that are flat colors still. I would post the other maps but they are really basic, bump is some noise with a little bit of painting for the lips and a couple wrinkles around the eyes, and spec is the same.
Replies
The lower inside corner of the eyes where the tear duct is needs to come up a bit more imo, also there seems to be a lack of the said tear ducts.
Another thing I'm noticing is that the face is very flat- it might pay you to shift the outer vertical edge loop that defines the cheeks from the 3/4 view and bring them back, along with the outer corner of her eye- that will help round off the face some more
laters!
I'd also change her throat with the topology flowing the way the muscles would be.
Her throat seems generally to weak for her.
The eyes are missing the fold on the upper eye lids, whatever it's called and the inner side of the eyes seem to be missing some definition too. While her eyes wouldn't be too far off if she was asian (eyes look like it atm) the rest of the face doesn't look asian which makes the eyes seem off.
There's still other things like look a bit funny, the way the lower end of the ears connects to the head, her head seems a bit broad (might be just me) etc.
I'd try pushing the lower lip and chin further back a bit and see how it looks, usually, it makes faces look cuter and friendlier. A strong chin like she has now, with the lower lips almost aligned vertically with the upper lips makes her look like she's gonna bite someone. ...If you push it too far back she'll look retarded tho.
Dj: yes it may still be too high.... I thought i had the eyes centered but i just went back and checked and you're right its still too high. Ill fix that up.
[edit] DJ: that looks nice, do you have a full render of that you can post?
Ahhh here it is but what can I say Im not much of a modeler. Animation takes up a lot of my time.
Ryan: I dont know what to tell you, the neck is the same as the ref i used.
iMag: The freckles on the nose are a little bit dark compared to the cheeks, but the shader i have washes out areas that get any specular, so its making it look a little worse. Also got washed out a little when editing out the specular in the photosourced texture... Heres my ref for the texture:
ill do some more work and tone down the nose freckles a tad and paint in the ones on the cheeks a bit more...
Heres the diffuse sized down by half, theres still a tiny bit of lighting left in it but its not noticeable really. Need to add some more general texture to the parts of the texture that are flat colors still. I would post the other maps but they are really basic, bump is some noise with a little bit of painting for the lips and a couple wrinkles around the eyes, and spec is the same.
And heres some renders of each process of in the shader: http://www.planetquake.com/polycount/cottages/crash/earthquake/devon_shader.jpg