ok this one was stunning. I really enjoyed it. Slowly but heavyly growing i get the feeling that our industry is getting incredibly hard for artists in future. It actually looks like a rendered movie. I really dont know how much time and effort is put into these assets but its a lot i guess.
The U3 movies were not that attractive as this was if you ask me. just wow... I gonna prove a actually CAN model full characters in high poly i guess
If anyone wants to see this, here we go:
http://unreal-universe.myexp.de/include....go&mirror=1
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Unreal engine > *
eff doom 3
Unreal Engine > *
Epic > *
Edit: THis better be a PC release as well.
Awesome stuff.
I appreciate the optimism folks; and I'm sure the rest of the team does as well.
r.
http://media.ps2.gamespy.com/media/748/748505/vids_1.html?fromint=1
ROR in that video the robots head is blown apart and glowing orange with heat ...can you destroy NPC like that...blow them apart ..or is that just for dramatics ..freaking love the material effects there looks real
http://ve3d.ign.com/articles/614/614295p1.html?fromint=1
Ror, good work and cheers to the team! Is there a chance that we get some more indepth view of the things? Maybe some renders with the several textures (just diffuse, then with bump, then normal, etc) of the characters or some more info how the things work and look like in U3.
I think epic does a lot of trickery to achieve this look, which is well....good, no need to rant about this . Some indepth view of the artistic side of content creation in U3 would be nice, though.
Thanks
And hell, this is looking just awesome. (and repeat!)
Actually I can't really imagine but it should be kick-ass
http://www.unrealtechnology.com/flash/technology/ue30.shtml
I've always liked unrealEd, and can't wait to get me mitts on this one...
Anyway, I'll buy it. On the PC. One reason would be the mods and the other that I'll very likely not own a PS3 when this is released. Seriously, does anyone here even consider the PS3 version?
It's awfully dark, though.
Most of the wow factor in these vids is just lighting; specifically, the movement of light from explosions or just regular lights is what reveals the depth of angles within the normal map on the models.
Theres no smoke and mirrors beyond the fact that Normal maps are millions of polys normals mapped down to a low poly version which is still in the thousands.
As has been mentioned shimmer, you can read up on the feature list at the unreal tech page.
We're making assets that are cinematic quality, we're modelled nuts and bolts and dents and scraps in metal. We don't need trickery, we just need the dynamic lighting and shadowing of these incredibly complicated assets so the viewer can fully appreciate the amount of detail in them.
As far as trickery goes, our coders still won't give us the 'make cool model' or 'optimise game performance' buttons we ask for
Really, Tim froze the game and took the demo off its rails to illustrate the point that its just the power of the engine that makes it look as good as it does.
As far as damaged parts go, its something I've pushed for, others have pushed for damageable geometry too, it will come down to a question of time.
The real problem with this tech is no longer 'how do I do this' , its 'what do I have time for' because you can do pretty much everything you ever dreamed of now, to cinematic quality, but that takes time, so we have to be a lot more choosy and plan what we want to accomplish.
r.
What I'd like to see end is the "pantomime" stuff in third-person games nowadays. Your character reloads but actually only makes the hand movements, he doesn't remove the clip or anything (and even if he just grabs a new one out of thin air, same for weapon changing). One character hands an item to another one, they just hold their hands together and the other char talks like he got something. Talking about some "serious wound" while the model actually doesn't show a scratch. Stuff like that.
I just gonna keep watching this over and over.
This picture from DaZ Tutorial with the 100% selfilluminated texture tells me 1000 more words then these userfriendly pictures on the U3 engine site. Basicly thats what im looking forward to see in future. Would be nice...8)
Sorry, theres zero chance of that, I gave up on the tutorial game a long time ago and to do one on our tech I would have to grind through lots of red tape which I'm not willing to do.
Also, when I mentioned that I wanted to do a tutorial explaining how to use our tech before GDC, after the subject came up in the Paid Jobs section, I was told that people were worried such a tutorial would eat into my productivity.
That only left me with giving away my freetime as an option and that goes to my family only.
So no, no chance there I'm afraid.
I don't intend getting myself into the same 'question and answer' boat that Lee Perry got trapped into. I'm sure you guys will all manage to work it out yourselves just as you have always done previously through using the UDN site upon the games release and drawing upon the communities collective knowledge.
r.
Hey, i not wanted that you give me tuts or something. I just asked if they would be a chance that between the timeframe of now and 2007 there will be any released shots of the mechanics behind all this. Nothing more.
I erally not want to bug you with that kind of stuff
I expect there will be info forthcoming later on though, it's just very unlikely that it will come from me heh
I just wanted to pop my head into this thread and say thanks for the praise because its been tough work getting to grips with the new tech so moreso than normal ive been really anxious to see how it would be received as a couple of years ago, I had to lie about my modelling experience to get jobs
r.
My question, is the editor more user friendly? I'd really like to spend more time working on my car, or maybe even a gal...
Im almost tempted to start creating a character now to have ready to pop in by the time the game is finished.
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Or at least build the high res static meshes for the normal maps . I hope they will give out some info fairly before they go gold i'd love to have a character done soon after the release !
(in case you're not sure, i'm kidding)
really tho, this stuff is totaly amazing. i'd kill for the oportunity to work on work at this caliber.
Truely with t power of the next gen consoles things will look great - Ror pointed out the lighting, and if you look at any of the impressive E3 demos you will notice the same thing - the poly counts may have gone up, but it's the use or normal maps and great real time lighting and shading and self shadowing thats really bringing things to life.
http://www.unrealtechnology.com/screens/MaterialEditor.jpg
the Tmission/Tmission Mask is how its done.
thanks guys!
anyone seen the killzone 2 trailer? go see it!
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What for? Seeing what those devs THINK their engine will be capable of?
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Agreed. Ill toss my 360 out the third floor window if PS3 launch titles actually look like that.
UT2k7 has my hopes up but it so far off its not worth the thought. Gears of War should help stave off my desire but, this means no Epic mod love till 2007 which is the worst part.
As far as the next gen games go, this one is way at the top of the list.
Why buy it on a console if its coming out on PC though?
As far as the next gen games go, this one is way at the top of the list.
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high end gaming comp = expensive
JOIN THE TEAM! EPIC GAMES NOW HIRING!
http://www.epicgames.com/
make me dream about it
(too old - too newbie, I'm )