A bunch of screenshots have been added to the gallery. I did a bunch of random city assets including some lamps and the bridges, random items and instruments npcs are holding and some other stuffs. I also did a large amount of the set decorations for the bluish colored dungeons. The sarcophogi and statues and things. The zombie is my work as well as the effects work for the blue specter dude. Fun to have some of my work start showing up on our page=)
Gallery
and a teaser trailer
http://www.ddo.com/index.php?page_id=66&...isplay_item]=56
Replies
Can you maybe pass us some portfolios of the other atrists too? I kinda liked the character work, the faces have some Bobo the seal touch (though i dont think he was contracted by you) and i am curious who worked on this one too. Maybe another Polycounter?
anyway, cool work
Looking cool stuffoo. My only complaint, and this isn't for the artists necessarily, is that the textures are painted as if the engine were much more reliant on low poly models and very little in engine shading, but the engine seems very capable. It looks like it might look better if they had less lighting in the texture, and were more just material description in the texture, and the engine did more of the lighting info. Right now you can see the conflicting lighting between texture and engine. Not a biggie, just an observation.
The zombie is particularly pimpin.
Wallychairmover works on environment for us--he was a pcer for a while. I dont know if he still posts. Maybe as Maginnis?
Rallyrays works on dungeon space assets for us.
99% sure no one else from our team posts--Muttonhed on concept art is one of our concept artists here.
I dont know rally/muttonheds address. www.fiddlegarden.com is wally's page.
Mop is doing some, yeah, and Dave is doing a large amount of work for us. I dont know of any other pcers who we outsource to, though. Say hi if you are working on our stuff?
Pooples: We actually only normal map dungeon space items. We paint characters without them. So really not a whole lot of choice there. There are certain situations where this conflicts, but you do what you godd do, right? The zombies are total chumps in the demo. heh. They get owned by traps if you do the level right. You should go play it if you are at E3! gogogogogo! I wanna hear what you think.=)
Keep up the good work my man.
Oh, did you listen to Biffy Clyro yet?