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Steampunk concept/model: Dook Handyhands!

animatr
polycounter lvl 18
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animatr polycounter lvl 18
well, I'm posting a new concept becuase I didnt like the other one. This guy's name is Dook Handyhands and he has his trusty Helo-throne to escort him places. He is an evil genius that lacks the heart or lack of to truly be evil, nonetheless, he tries.

The helo-throne is something extra i added because i felt he needed it. So far, I feel I'm done with the modeling of the throne, bearing no serious crits, and i may do a hi poly for normal mapping if time permits. Dont know yet.

Crits welcome tho! (on char design and on model)

Dook Handyhands:

orthos%20Dook%20Handyhands.jpg


Helo-throne
Helo-throne%20comp.jpg

ok, thanks!

Replies

  • aesir
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    aesir polycounter lvl 18
    (The below has lots of "opinions." My ideas might work or might not)

    While I know youre going for the cartoony look on the character, he seems way too compressed down for the way you designed him. With the really thin pieces like his "spine" making up a center for him, the character feels (to me) like it would look better if you made him tall and lanky with long spindly arms and legs.

    As far as the head goes, you could probably detail that out a bit more than just a sphere with goggles.

    I like the hat a lot by the way.

    Anyways, cool style. Im looking forward to seeing the model.
  • animatr
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    animatr polycounter lvl 18
    thanks! I'll definetly play around with those ideas. I thought about tall and lanky, but a lot of the characters Ive done in the past are always tall and lanky and i was going to try and break away from it, but then again, It will probably fit this guy better.
    Thanks for your advice!
  • animatr
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    animatr polycounter lvl 18
    ok, got a model done, nothing fancy...dunno, not feeling too good about this one...i tried something new and dont really like how it turned out..ah well.

    here ya go

    dook%20orthos.jpg

    dookwires.jpg
  • Cork_Soaker
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    Cork_Soaker polycounter lvl 18
    He's got a lot of character. It'll be interesting to see what you do with the texture.
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