ive had an incling to do this for a while now. a real gibson inspired cyberpunk game. none of this power-armoured mohawked "punk" crap
i mean all the cyberpunk stereotypes. street samurai chicks, brooding mal-nurished netrunners, ubiquitous mirror shades and whole lotta neon. i'd like to update cyberpunk for 2005 too. i think fiber optics woven into a female player models hair would be a ncie touch, off the top of my head
i know theres a couple cyberpunk mods out there, but they arent quite cutting it for me. cyberpunk is all about style, which they do have to an extent, but they need an EDGE. don't get me wrong, some look great, especially dystopia. they just arent what i think of when i think of cyberpunk
im thinking some simple team based gameplay with some bad ass art. possibly scrappy rebels versus zaibatsus? maybe some gang war stuff? ive got some gameplay ideas based around cyberspace that ill go into detail with anyone whos interested.
reply here or pm me if anyones interested - of course no offense intended on anyone working on anything cyberpunk related
Replies
Doesn't seem like a lot there which you could build a teamplay mod on.
/jzero
Though I doubt the feel of cyberpunk can be adequately described without using a somewhat persistent universe since trust, allegiance and contacts seem to play a rather large role in the genre.
how the game plays is secondary to me for this project. mostly what i want is to make a world similar gibson's, or just my own spin on it. im thinking maybe ill just make up some characters and some environments. some BAMA or night city streets or something
true, it'd be a somewhat shallow interpretation. thats cool with me. im just sick of stuff that borrows some nanotech or augs or something from deus ex being called cyberpunk.
the team based aspect is more to make development easier. since its a pretty established formula for mods by now.
I only suggest this because I really have to agree with KDR in the fact that the team-based stuff is getting kinda ho-hum.
Good luck with whatever you decide on. =]
There would be n number of rounds based on n number of players.
Points for taking out opposing players.
Negative points for killing/ wounding NPCs and Teammates.
Points for completing the mission( killing the Hit).
And large points for completing the mission the fastest. This would be awarded at the end of all the rounds.
The goal would be to complete the mission the fastest.
Check us out at www.conflictomega.com
Darksign, im very interested in working on that project. ill pm you and drop by your messageboards
Check it out- Altered State.
http://www.planetunreal.com/alteredstate
But we're not those guys. We have over 25 members, a solid design, and whats more an even more solid development process.
Anyone who paints all projects by the cliche isnt thinking very hard. (Not saying you just those who underestimate us)
ill drop by your forums when i get my comp working a little smoother
"So you've also got the hundreds of thousands of dollars the equipment is going to cost? "
Well you're wrong about the cost to start with. While there's no doubt that to create something on the order of WoW youd need millions for development, we are progressing quite well using the Torque Shader Engine to support our MMO.
Josh Ritter a one man programming powerhouse already has a working MMO called Minions of Mirth which utilizes the Torque Game Engine. Check out www.prairiegames.com
It can and will be done. We are looking for all kinds of people willing to seriously contribute to a worthwhile team.
No need to doubt, come check us out.