I'm working on a new high poly character for my demo reel. I'm trying to nail down the anatomy as best I can and wanted to get some feedback on what I have so far. She will have some clothing on when she's finished so I'm leaving out some of the detail in those areas.
There are some areas I haven't gotten to or haven't refined yet. The arms still need work, as do the hands. Plus she has no ankles, but other then that, let me know what you think.
concept painting (not finished)
Replies
Usually the concept comes before the model ;-) Sorry to be a flippant bastard. I guess doing it your way round doesn't stop you fleshing out her body shape.
It looks like a good start. The breasts feel ( ooer ) sorta lumpy. If she did a self examination I'd be concerned if i were her. It might be because you have a few triangles in there. Try and define things with more quads, and it'll smooth better.
There's something strange about the pubic bone area. It's a bit flat or something. I'd have to see it from other angle. And the feet look rather large?
What made you choose that as a default pose by the way? You might find her proportions easier to read and judge If her arms were 45 degrees down, and her feet closer together.
also the thighs could be a little smaller for a woman
the problem lies in the chaff bones that should angle more inwards. look for some reference
http://www.pdh-odp.co.uk/images/ribcage.JPG
this may also help
http://biology.clc.uc.edu/graphics/bio105/dbf%20female%20ribs%20600.jpg
she needs hips. study the pelvic girdle and the landmark of the ASIS. feet too large with no arch. bring small toe back. the area just below the patella should not bulge like that. the tibialis anterior rounds out the lateral portion of the shin, while the calves shape the back. use reference.