So I am taking a day for each of my old portfolio pieces and giving them a once over. This particular chap suffered a lot from being universally bulbous. I think this was like my 4th full character texture and feel like i needed to give him some love. Gonna go in and do a color pass a bit later tonight as well as sharpen up the fur that got hosed from resizing the image. Doing some reading for a while.
Left is original which is painted at 1024x1024. Right is new one and its a 256x256. Sorta funny how it holds up.=/
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Here are my thoughts about how you can improve this even further:
Your preception of subtle color changes improved; it seems a lot more intentional. Or as MoP would say: its "cohesive" (sorry for stealing your trademark paul
You're deffinately looking for the right things, only perhaps not confident enough. You could deffinately push a wider range of colors into his skin.
Study anatomy.
Color and rendering wise, I actually feel the older legs are better. They are not as sharp, but they read more as hair-covered and more unique than the much more fleshy legs in the newer version. You would want to set the fleshy body and the hair covered legs apart for a more interesting design.
Study anatomy.
You are doing a good thing, you can see how much you've learnt over the time.. keep it up.
I agree about the color. I had worked it a bit more after i posted last night. I restrained a bit initially since it had been a while since I'd done real flesh and stuff. Been doing a lot of effects and structural stuff at work lately and it tends to be less rich.
Thanks for the comment, Shotgun.
Maybe you can attach the 2 torsos to give them an asymetrical look. Personally i think aymsymetrical geometery is far cooler to look at anyway. Right now they are still split down the middle symetrical. Maybe put them side by side, or thier torsos face outwards but their necks and upper torso face forwards.
While a noble effort for you to improve the texture, I find the concept of this character too freakishly
disturbing, an anatomic abomnination, and very poorly designed. That's not your fault, and no offense, but for the sake of portfolios everywhere, texture a better character. Even with the best texture, this will always look weird.
another possible method to refining your old work could be to go in and do it from scratch, as opposed to tweaking something that you know isnt as good as what you could do today. That way, you wont be restrained to the colors, forms, seams, etc. Then when you compare the two - is where you really see the change.
as for this dude, it seems like the same exact texture, just cleaned up rather than revised. it still looks loads better in spots though, dont get me wrong
your stuff has definately come a helluva long way, maybe make some new shit?
I dont disagree with the making new shit comment, and I actually am doing so, but this particular effort is pointed, at least.
Much love to you moosers ^_^
Images of self-felatio insantly come to mind. Wonderful.