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UV mappping Ued vs. Max

Sett
polycounter lvl 18
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Sett polycounter lvl 18
Ok vs. is wrong but..

In Ued you can select your faces then with a few simple clicks and some alinement you can get the texture to look almost the way you want it to.

I know how to uv map in max that's not what I'm asking. Is there a way in max to get that same simple easy uv mapping?

Replies

  • Mojo2k
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    Mojo2k polycounter lvl 18
    its 2 completely difrent programs. its kind of silly to expect them to work the same. you could choose your faces put an unwrap mod on them and then scale/ rotate the gizmo to get the result you want,
  • Delaney King
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    Delaney King polycounter lvl 18
    You can make max behave like unreal ed.
    for example...

    If you put a mesh select (or poly select)that has nothing selected between your model and your uvw map modifier, you can edit the model and maintain your boxmapping to the same scale automatically.

    I have a box with the box uvmap set up for each texel density (128, 256,512 etc). I can then copy/ paste the modifier onto the scenery and get exact matches.

    By the way, if you apply this trick to an editable spline with a shell modifier above it then you can draw your scenery with splines and automatically get correctly mapped walls.
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