If you dont have it yet go on over to
http://www.filefront.com/ and grab it. So after playing a half hour or so of it im pretty disapointed, with all the hype i was expecting something much better. The netcode seems fine and it runs well as far as fps go(a64 3000+, gig of ram, 6600 gt) but the movement is VERY chunky and feels worse then the ut2k games which imo is very very bad, you need to turn your mouse sensitivty down very low for it to feel anywhere close to smooth. The weapons feel again very clunky and are hard to use effectively the only weapon i found myself getting any kills with was the rocket launcher and thats pretty sad, everything else is too inacurate/dosent have good enough range or runs out of ammo way too fast. Most people i've talked to have said basicly the same thing and one person said that it ran HORRIBLE on thier system(2.0 p4, 384 megs ram and fx 5200).
Hopefully SP will be more fun, and hopefully will fix up the movement A LOT.
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The weapons are pretty. I'm not sure what point there is in choosing anything but the rocket launcher, but the non-rocket launcher weapons are still pretty to look at. I wish there were a bit more variety though. The Bulldog and Plasma Gun seem virtually identical, and the frag rifle and sniper rifle are only minimally different enough. Sillohuets are way more important than the little interior details you don't have time to focus on.
The plasma gun's burst-firing is very satisfying and cool I think. Is the weird scintillating stuff on the screen when the plasma rifle is active a bug? It seems too specific and obvious to be a bug, but then it also feels kind of random. It looks almost exactly like the patterns that crawl into my vision when I start to get an ocular migraine ... so if anyone who doesn't get migraines is curious, there ya go!
Once I spawned with a melee-looking weapon in my left hand that I couldn't attack with, and only two blips of health maximum. Is this a game mechanic I don't know about, or a bug? Get splattered eight times by a rocket launcher and you have to spend a turn as a pacifist melee-user? I haven't figured out how to use grenades either. I get that you hold down the fire button to charge, but at that point I either release to no effect, or hold too long and blow myself up (I think; maybe I was being hit by rocket launchers. It happens). I also completely suck at controlling vehicles. I understand I need to learn to use this stuff, but it's certainly not intuitive.
Still, it's fun enough that after writing my mostly-frustrated first impressions, I want to go play again. Gotta be a good sign.
Still, it's fun enough that after writing my mostly-frustrated first impressions, I want to go play again. Gotta be a good sign.
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Yeah after my first post i went and played some with valh and enjoyed it a little more. But a couple people i know uninstalled it after thier first impression. Also yeah i cant stand the vehicle control, the halo style.... Never really was good at controling vehicles like that.
My main disapointment (rw?) comes to the fact that I haven't found any of the weapon upgrades that seemed to be the big originality of pariah, though it would really have been worth it to show them in a demo (though mebbe I'm too dumb to find them)
I played on all the gametypes, frontline assault is too me a bit too much like ut2004's onslaught and battlefield'42/vietnam gametypes. this is not really a bad thing because these gametypes are really good and really open the game to a more strategic side but to me it's not *that* original.
though, overall, the game plays really nice on my system, controls are cool once you get used to them and weapon loadouts are well designed (I really love the 'nade launcher/shotgun combo )
another thing I'm happy with is that vehicles are not powerful enough to give too much superiority. with 2/3 well fired grenades/rockets you can destroy a vehicle, which is quite good with small maps like the ones featured in this demo.
deathmatch seemed interesting to me because gameplay and team strategies were closer to guerilla strategies than just run forward and fire everything. the game tend to make you hide everywhere you can to create embush points and such...
wouldn't bother to play more, which is good, the whole universe is solid enough to be immersive (especially compared to halo2, I'm sorry, can't bear all those flashy and wet stuff) realy, I can't wait for the game to be released, or at least, for the sp demo to be released.
it was clunky, but thats probably due to it being a pc/console title... deus ex invisible war had similar feel to it, I blame the consoles, although I'm sure its gonna be pimp on the xbox.
Oh, turns out the grenades I couldn't figure out how to make work, was actually the health-thingee. Doh! Still, it looks so much like something you'd throw and blow people up with that I'm not too embarassed.
I don't mind the vehicle controls now, but I'd rather they were identical to 2K4's. It's strangely difficult, when you're on a bike, to fight someone on foot, I think because the controls don't allow for tight dogfighting or deft reversing. But dey OK. The first-person gun twitching is driving me batty. Is this "lookspring"? I've never turned it on in UT and can't be bothered to check now, but I hope you can turn it off in Pariah and let the model stay solidly where it is. It's a cool satisfyingly-animaty idea that worked in Halo but I don't think it's doing the trick here.
Heck, the weapon upgrades totally rock. I can imagine a lot more games doing this now that Pariah has demonstrated the concept, 'cause it's cool as shit. We were having a lot of fun with grenade launchers + remote detonation + fragment attractors. I kind of prefer the spammy unmodified GL to the more meticulous remote one, but when upgraded, it's an evil bastard of a weapon.
It runs fine but it doesn't LOOK FINE though, check out these white structures and the line grass!
http://www.planetgargoyle.com/pariah.jpg
though there's a sprint button, which is pretty useful
I definately need to figure out that upgrade stuff, was really looking forward to it.
I realy hope they fix it with a patch because i was realy looking forward to this game. DE should act fast because evrybody on big game sites is already talking crap about the game.
The graphics are buitifull and it amzes me that they even run smooth on my gf4 ti4400! I love the guns but like someone said here above some should have more ammo 9the plasma gun)
The DM level I playd was pritty cool but i still got the feeling it could have been bigger, if you play with many people on a server ithink it gets pritty crouded.
The big car vehicle that has the rockets is mega strong we went on a rampage of 20 kills yesterday with it lol, maybe it is a bit too strong i dont know how but some times it seem to have heat seeking missiles, that is a bit over done i think that moster is mega strong already ^^
So i hope some changes are made soon, meanwhile i'll play the demo some more, it is still a fun game
the slowness of the gameplay itself
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I didn't mention that since the weapons are a bit unbalanced, i.e. weak sniper, powerful rocket launcher, AND WHY 4 DOTS FOR HEALTH THIS ISN'T ROTT
What weapon loadouts do you guys prefer? I was doing well with the Lancer loadout.
vahl - upgreads ? :O
yes, yes it is.... bwahahahahahaha. The GL is really over powered when upgraded, i played 2 or 3 games online using only it, and the machine gun (both upgraded to max) and you become unstoppable. Sure, you may die a couple times, but you're going to die a lot less.
the default key bind for upgrades is x. Oh, and if you're running 1920 resolution, the upgrade menu breaks. When i switched to 1024 i could actually upgrade my weapons.
I had a little bit more fun after giving it a dedicated shot, but winning is always fun. dunno, i want to check out the single player on the console when it comes out.
the texture quality even at 'max' settings was poor, the vehicles were not nice to drive, and the weapons felt underpowered. Visually, the effects and normal mapping weren't evident as a shining feature, but seemed more thrown on.
For something that was 'built on unreal tech' i was not impressed with what i played.
guess it'll look good on the xbox, cause that's about the level of quality the textures conveyed, and the controls felt like i'll need a controller, especially on the vehicles.
PS- If your beeing outpowered by rockets/grenades, crouch down, and shoot them out of the air with your Bulldog, and get some burst shots in your enemy while he reloads.
another thing, turn the auto aim to offf by default, because a lot of people are using it online, a bit unfair I think...especially on PC
managed to understand how the upgraded features work on the frag gun, I really liked the second one, when you can create a little network around your ennemies and then it creates a "laser web" when you shoot at him
also found out that trick with shooting at grenades, working pretty well
I must admit that the more I play it, the more I like it, I'll definately buy it on the xbox, I think it'll really look awesome for an xbox game, gameplay seems to be very close to halo 2, which is the only game I own on the xbox
~Austin: No one ever explained to me why it is called T-dot anyway.
the O acts as the dot I'm guessing..
At least that MP demo.
Art was mediocre I thought, gameplay was neat and kinda interesting, but not enough to really grab me.
Hopefully the singleplayer will change my mind. (demo please, because I won't buy it based upon this.)