Hey,
I'm using Character Studio to rig a character, but whenever I go into the Physique modifier to try and weight verts I start getting these massive slowdowns after a few seconds. Which makes it practically impossible to get anything done.
This happened with a previous model that was already textured and for some reason when I turned off the 'Match Bitmap as Closely as Possible' option in viewport configuration, I stopped getting the slowdows. However the model I'm doing now has no textures on it and messing around with those options isn't fixing anything.
It feels like I don't have enough memory or something. But I don't see how that could be it, the model is only around 3000 polys and I've got 1gig of ram...
Anyone have an idea whats causing these slowdowns? It's driving me nuts and I cant get any work done
Replies
Skin is much, much faster... but if you have to suffer physique for engine sake (slap your programmers and get them to write a decent exporter)try turning off a lot of the blending functions such as tendons that your not using.
Then say bugger it all and switch to skin.
Also skin dosn't slow down like physique does... its old technology!
and yeah, paint weights :0
i recently became a skin fanboy as well. and skinwrap is golden. you can convert physique data to skin btw.
Add and remove bones all day long without losing weights as King of Daveness said.
More stable.
More flexible.
More features.
More reasons to switch?
I'll definately try Skin on my next model
Nope, as long as you avoid "fancy" tools like Skin's deformers and Physique's tendons/bulges. I've also heard some exporters don't like Physique's Deformable envelopes, so you have to use Rigid instead.
But at the end of the day, weights are just exported from whatever is stored in the verts themselves. As long as the verts are directly weighted to bones, you're cool (avoid those morph-like deformers and the bulge gizmos).