Hey everyone, sorry if this is bad, but I am working on this model for the CGChat comp that is going on right now, but I am getting almost no comments or crits, and I am really wanting some! Here it is so far, still a lot of work to do, but any help is appreciated!
Concept:
WIP model:
Please crit! It is a WIP, though, so he is still missing a lot of the armor that I will add over the next few days. Thanks!
Replies
Also, a little technical info would be great, polycount, budget, etc. Tough call on some of this, knees and shoulder armor(?) looks heavy in work, making other sections seem genereic, head shape may be a bit off. Wires would help me be sure of this.
Basically, the comp is we have to create a heavily armored knight of any type we can imagine, under 3500 polys, with 2 512 maps. If you go under the "What I'm working on" link in my signature you can go straight to my thread and look at everything I have so far, as well as look at the specific brief for the comp.
As far as the generic areas of his body, those shouldn't be showing up once I add the rest of his armor, I am sort of adding it segment by segment, so I haven't even gotten to the head or the back and everything.
I agree with the head, I was gonna mess with that next probably. Anyway, excuses and rambling I will post some wires and stuff soon, and show you what I have planned for the final. Thanks!
good luck
Forgot to mention, the model is based off a later sketch I did that has a few changes. Still need to add: back armor, head armor, head light, teeth, numerous other things :P Hopefully I will be able to finish it over this week/weekend. Crits appreciated!
todman: I have a lot more pencil sketches and stuff, I just posted that concept because it is purty color Thanks!
Jackablade: A Murlok? Not what I was going for Thanks for the idea, though!
Any ideas for the tail are appreciated, I just slapped that on there. Thanks!
Dig the model, could maybe do with some other lighting than default? hard to make out the rear shot. Tail looks good to me, maybe you could put a bit of that spiky armour at its base near his spine if you're looking to add to it?
rooster: Thanks for the comments, sorry I didn't respond, for some reason Polycount doesn't e-mail me when I get responses
You can see my submission here:
http://www.cgchat.com/forum/showthread.php?s=&threadid=21822
Crits are still appreciated!