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#6,7,8 - Samurai - Tantorta + Bloody Vampire

Tantorta
polycounter lvl 18
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Tantorta polycounter lvl 18
Hi,

this is my first post at polycount. I´m a 16 year old student and come from austria. A classmate of mine, Bloody Vampire, persuaded me to take part on your weekly challange.

Here´s my concept, i aimed for a sexy samurai girl. The colorscheme isn´t fix yet. I hope you like her

samurai-girl.jpg

My friend and partner, Blood Vampire, makes the other parts of the challange.

Replies

  • ElysiumGX
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    ElysiumGX polycounter lvl 20
    Looks alright, tho I wonder what's holding the armor to her shirt. Her left arm is very long. But I see the idea, and glad you picked a female concept.
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
    Hi guys,
    i didn´t posted for a long time, maybe someone could remind my gargoyle. Now I try to give my best on the modelling this cute samurai girl.

    @Tantorta
    Hi Paul i love your concept, like the most of your stuff. I´ve started modelling the head and upper body today. Pictures come tomorrow. For this model i want to try my first normal map, if i have enough time left at the end.
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
  • jzero
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    jzero polycounter lvl 18
    Overall, you're doing fine, but I think you should finish the figure before we start critiquing. Many of the major problems with character models only show up when the figure is complete -- proportion especially. And I'm speaking from personal experience, ya know? You'll find that not a lot of incomplete models get responses in the Pimping forum. Except for 'finish it!'

    /jzero
  • snemmy
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    snemmy polycounter lvl 18
    i'm curious, why when you have an anime style concept are you making the mesh in a realistic style?

    her chin seems to be very bulky for a 16 year old girl as well as her body is a bit too mature looking as well.
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
    @snemmy
    Tantorta and I wanted to do a realistic character, but he can´t draw realistic characters so he made a anime concept to show me his idea. Yes her chin looked very bulky for a 16 year old girl, i hope i fixed that well.

    Here´s the final model, hope you like it. Polycount is at 4100 Tri´s, hope thats not to many. Please give me a lot of feedback. Thanks guys!

    samurai_endsmooth.jpg

    flat
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
    Here´s a Wire...

    link

    1 512*512 Texture allowed for a 4k Model and Weapon? Isn´t it a little foolish?
  • Bronco
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    Bronco polycounter lvl 18
    [ QUOTE ]
    1 512*512 Texture allowed for a 4k Model and Weapon? Isn´t it a little foolish?

    [/ QUOTE ]

    Thats all part of the fun Vampire and is gnerally the difference between a graet texture artist and a good texture artist. A great artist would push every pixel to the limit and despite the pixalation on the finished model would still get a WOW! factor out of it.

    Also remember these are challanges,they are suppose to challenge you,I think we might be in agreement its a small texture for a 4K model but its part of the challenge spec,so you just gotta bite your lip and do the best job you can with it smile.gif.

    good luck!!

    john
  • bearkub
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    bearkub polycounter lvl 20
    Actually, he's got me. I had been up for 27hrs when I posted this and completely forgot about the weapon. I will need to adjust for that.
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
    @Bearkub
    Good to hear that you change some submissions.


    Please polycounters give me a feedback to improve confused.gif!!!
  • j4polaris
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    j4polaris polycounter lvl 18
    Nice work you've got here guys.

    A few things that I noticed:
    - Her arms appear a little long.
    - Her base pose has her arms and legs completely straight; this could make for trouble down the line when rigging and animating comes in.
    - I'm not sure what you guys have in mind for textures, but how are her armor plates (shoulder and forearms) attached to her?
    - Great head modeling, I can definately tell you put a lot of time into it.
    - She doesn't appear to have a lot of geometry from the knees down. Perhaps chop a few polys from other areas and add a little more detail.

    ..those are my thoughts! I look forward to seeing her textured!
  • Bloody Vampire
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    Bloody Vampire polycounter lvl 18
    Thanks j4polaris!

    - Yes her arms were a bit to long but i fixed that yesterday, like you can see in the wire pic.
    - Can you please explain me which pose would be best for rigging?
    - I first wanted to model these details but haven´t enough tris for that. So tantorta and i have to do that in the texuture.
    - Thanks, and yes it took me a really long time.
    - You are right! i have to find some areas to optimize.

    We definitive texture her both, Tantorta makes a more concept like texture and i make a more evil darkish texture.

    Thanks again!
  • j4polaris
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    j4polaris polycounter lvl 18
    [ QUOTE ]

    - Can you please explain me which pose would be best for rigging?

    [/ QUOTE ]

    sure thing! Having a character's legs and arms slightly bent makes it much easier to place joints and set up rotations when it comes time for rigging. Think of the character as being "relaxed." grin.gif
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