Yea...I been working on some new 1st person arms for a little project, the arms took about 30 mins or so to model, and the texture took about 2 hours. It as fun though, i like how it came out.
Now since i was trying to model and skin it from memory, the model isn't exactly proportioned right. Just testing myself again...why do i do this to myself?
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Added a sleeve to the glove and finished it up. Its ready to go ingame, damn riggin .
[PS. the gun model is not mine]
Since I extended the glove out a bit, i had to add to the map, and I didn't want to make the arm texture smaller, so i ended up spliting them into two maps, one 512,384 and the other is like 304 x 304. Heres the updated glove texture:
Thanks for the quick reply .
The gun is looking plastic and way under detailed, and you seriously need to look into why you put shadows somewhere(see shadows on top of gun....) Also you have no painted specular on it and really nothing at all that even hints at the gun being made of metal(overlays, scratches, etc)
I dont know what engine these are for but i think overall your shadows are too dark, when pure black gets lit and turned into detailess ugly gray you will see what i mean.
[edit] Also textures that arent a power of 2 are a no-no, 512x384 isnt really a problem but 304x304 definatle needs to be shrunk down to 256x256
it just makes the guy seem a bit tougher i guess to have hair that stands out ( more manly i guess)