I want to keep it small, and with as much information as possible. As you can see, the icon will change depending on which skill is picked. The little square things will change color according to how close the player is to overheating his weapon.
Is there enough detail? Should I add more? I was thinking of maybe adding wires,tubes or pipes. Is it too small? I like the rust, but some parts of it I know don't look so great. Any critiques would be appreciated.
Replies
Will you have something that displays the abilities that you currently have? or will it only show the active one? Maybe that is something to consider. It will involve showing more icons, but if you work it right it should be ok.
I think the orange is a little distracting, it looks a little more like clouds than rust, since its so soft. id also suggest no wires/tubes/pipes,
have you tried centering the text and blips the vertical centerline of the box? it may help to solidify it a bit.
My first design had it so that you could see all the abilities you have but I couldn't get a good layout for it that I thought looked good. The way you will change abilities will be like changing a weapon.
I took your advice and changed it a bit. You're right about the rust, definitely looks better.
Not sure what you mean by blips the vertical centerline of the box.
Non-Centered
Centered
a bit to distracting IMO. especially if it of displaing Info it need to be clear and sharp. Brushed steel could be interesting.
i also prefere the first one.the not center one.
BTW what the small white square are supose to reprensent??
ammo? chargerd power??
Do away with the rust and make the metal between the circle and the meter a bit wider. Try adding some height on the blips and lessen the distance between them.
what does this look like on top of a screenshot? it may help tie the rust together, if the rest of the game has that similar feel.
Also played with the idea of having all skills viewable.
example:
Looks good so far
*EDIT: Sorry I should try reading the posts before I reply.*
They'll change color according to overheating . My advice keep them plain and simple, so they don't distract the player from receiving the most important information. Perhaps start with a different color than white - a cold color perhaps making a transition to warm as it overheats.
as for the other abilities, it is difficult to see what exactly they are. What about a series of circles to the left of it that show all of your abilities, with some sort of highlight on the active one, as well as the larger icon? or maybe below the whole unit, in a smaller form?
i like the desaturated version a lot more too.
nkoste: I like everything to have a certain level of detail and I think the HUD function and look is a very important part of a game experience. I want to make the coolest looking thing I can, but still have that simplicity that makes it easy to use. I agree with you on keeping it simple. I'm trying to find ways of giving the player the information they need but without using just numbers.
Here is something I was toying with. A light on top, that changes depending on what the situation you are in. It would pulsate and color the rest of the HUD.
i like the increased size of the bars, seems more solid.
as for the other abilities, it is difficult to see what exactly they are. What about a series of circles to the left of it that show all of your abilities, with some sort of highlight on the active one, as well as the larger icon? or maybe below the whole unit, in a smaller form?
i like the desaturated version a lot more too.
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Yeah, it is hard to see them but each character only has three or four so it'll be easy to remember which icon is which skill.
I'll see what I can do with your suggestion though. Thanks for the feedback. I like the bigger bars too.