hey guys, i've got this little problem
i've got to zbrush a face on a model that has a totaly blank head. the problem is that the face is slightly rotated, so when i go to turn on symetry, its not painting symetricaly on the head-- the line of symetry is like.. runing down the right cheek or something.
I'm wondering if there is any way to adjust the axis of symetry? or something that will give me a similar result?
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btw, i found out that you can hide all but a few faces and press p to set the pivot point-- that doesn't mater, because the face is rotated and the symetry axis is still aligned to the world.