ive been having some issues with this character. due to poor modeling and or rigging skills, i can quite get this characters shoulders to deform 100% correctly.
anybody have some good techniques for modeling/rigging the shoulder area in polys?
i have a screen to help demonstrate my point, any tips? [image]http://
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Replies
You're also weighting the vertices of the shoulder at 100%; your results would be better if you split the weight fairly evenly over the area where the bones meet.
trial and error so far.
thx
If so, then lifting them 90° will cause quite a bit of deforming, no matter what.
A 45° original pose is a lot better for most purposes.
Oh and probably even more important, it doesn't look like you are using weighted vertex skinning... is that a limit of the engine you are aiming for?
http://www.poopinmymouth.com/process/tips/shoulder_deform.jpg