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Arm pit/ Shoulder topology help.

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polycounter lvl 18
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Badge polycounter lvl 18
ive been having some issues with this character. due to poor modeling and or rigging skills, i can quite get this characters shoulders to deform 100% correctly.

anybody have some good techniques for modeling/rigging the shoulder area in polys?

i have a screen to help demonstrate my point, any tips? [image]http://jotopology2kn.th.jpg[/image]

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