Can someone please tell me my options in porting a character mesh, with unwraps, from Max 6 to Maya 5? Do I need to get a plugin for one or both, or is there some format that both can work with natively? Any help muchly appreciated
You can get the Max6 .obj exporter from www.habware.at , it's free.
In the export dialog, make sure you put the "number of digits" up as high as it'll go, lower numbers sometimes break the UVs.
Maya imports .obj natively (as does Max7, but not 6).
VRML2 is possible using Maya's converter aswell -- (WRL is the extension if I remember correctly). Guy I know sent over a couple of vehicles he made in Max and I put them in animation on my Maya box.
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In the export dialog, make sure you put the "number of digits" up as high as it'll go, lower numbers sometimes break the UVs.
Maya imports .obj natively (as does Max7, but not 6).
Lol -- and if you're rich -- Polytrans :b