Edit: Ok, I've changed this to focus on the skeleton character, I couldn't come up with enough ideas for daily models and I have some paid vectoring work I have to do as well
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Ok, nothing to show this minute but here is my plan:
at night (at work) I draw, in the morning I model
7 days and 7 nights = 7 models
I will be taking sunday night and monday off for birthday celebrations, so expect my first concept tonight at 11pm est. If it works out I will adjust it to my work schedule, Tuesday-Saturday, and keep doing it until I can get into the industry.
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hehe.. interesting idea, although im not so sure the best way to improve is to crank out a model a day like some machine. if you can keep it up for a week i'll be impressed. gl hf
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Agreed. Good luck for you! ^^
you will probably end up rushing the models to make it in time to your deadline. I dont see the point hey
Good luck.
Generally, a good model takes about 20 hours of work....a good model.....I can make a bad one in 2 or 3 hours.
Good luck
I don't know if they'll all be character models, but my first one will be, fully textured too! Yeah, I'm crazy. Just consider this speed modeling as opposed to speed painting.
well, didn't draw as much as I hoped, my only weakness is coming up with ideas. Modeling begins tomorrow morning around 7:30-8:00 am
Generally, a good model takes about 20 hours of work....a good model.....I can make a bad one in 2 or 3 hours.
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Hmm, I dunno... the victorian guy on my site took 3-4 hours to go from nothing (no concept or anything) to finished mesh (3000 triangles).
So I think it's very feasible to do a good model every day. You just have to be quick, and be very decisive about design decisions, no time to dawdle.
Good start here, dude, give the poor guy a head! The anatomy in your sketch is a little weird, especially around the arms, might wanna look at some more reference for how the muscles around there work.
Good luck getting this done, saying "7 models in 7 days" is much, much, much easier than actually doing that
Maybe I'll give something like this a shot after I finish my university coursework for this year... sounds like good practise and good fun!
MoP
Alex
MoP: I bow to your greatness, does the 3-4 hours for the victorian guy include texturing or just modeling? Either way, that's awesome!
If you really want to speed up, start doing a lot of high polygon subdivision modeling. When you come back to models of this resolution, you'll find you can put them together in no time at all. You just have this weird sense of 'er,eh? This thing is made of like, 6 polygons, how the hell did they take me so long to make before?!'. And I dont mean that to sound patronising to working in these resolutions. I still deal with models of this resolution every day. It's only periodically at work that I do stuff for pre-rendering, and at home.
Good luck! We'll be watching
Good luck.
Had a little set back today, lightning struck something close to my house and blew out the phone line. I only got a few hours of modeling in because I feared for my poor computer's safety. I'll see if I can upload anything when I get home tonight.
I also didn't realize that Sunday was Easter, I don't think I'll get anything done then either :-P
just kidding man, hope it doesn't set your plans back too much. Cool progress so far, without the robe its got a nostalgic quake zombie feel to it which makes me feel all warm and fuzzy inside.
Good luck on the rest of the week.
even though the arms are skinny - i agree with poo, they could use a little more shape, to liven them up a bit. I think you could stand to exaggerate the wrist bones and ankle bones a bit, and have the bracelets really accent them rather than hide the joints, as they seem to be doing now. Plus, i think it'd make the dude seem a little bonier, and frail.
happy birthday too!
I'm torn between continuing with this whole deal or just concentrating on the skeleton guy, I really don't like the way his head turned out and I agree that the dress is pretty lame. Either way, I will be working on him more.
a cat floating in formaldehyde!
cube
cylinder
sphere
pyramid
donut
plane
and last but not least a magic teapot