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Week #3 final post thread: Victorian 2

polycounter lvl 20
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bearkub polycounter lvl 20
You know the routine. Post your finished pieces in this thread for evaluation.

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  • MoP
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    MoP polycounter lvl 18
    Only 2 objects, I'm afraid. But they have normal-maps! wink.gif
    Total of 962 triangles, and 4 512x512 maps. I didn't use the opacity maps in this screengrab because the Metal Bump viewport shader doesn't support them. So there's only GI lighting bakes and normal-maps there.

    gramo-final.jpg

    MoP
  • cholden
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    cholden polycounter lvl 18
    Ended up with a busy work week and didn't get time for textures. Anyway, great challenge, glad to be a part of it, and I hope to be inspired in future challenges. smile.gif

    vicmoch2.jpg
  • Bronco
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    Bronco polycounter lvl 18
    MoP:- You show off tongue.gif ...great work none the less hehe,also the challenge did say one or 2 objects,so ya did acturally complete the challenge.
    Also on your dukebox thingy (I forget the proper name of it) is there anyway you could maybe get a better "fit" of your normal map,im seeing alot of blacklines around the edges of it in places,the most ovious one being on the horn part itself?...looking pretty nice though man nice work!.

    cholden :- excellent stuff Cholden,simple yet pretty sweet looking...no crits from me.

    heres my effort,yes I did it wrong misread the damn challenge,but maybe just maybe ill get the mad doctor one right smile.gif.

    john

    victorian_models.jpg

    victorian_wires1.jpg
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Oops. Forgot to post mine in here wink.gif

    Flatshade:
    vprops1t.jpg

    Wireframe:
    vprops2t.jpg

    Polycount for all objs is 1328
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