i know, 1632 polygons is alot for such a simple character, but hey, he's my first wings 3d model. The only reason he's on the
milkshape 3d backround is because i like the texturing sytem in that better, so i just used it for texturing. Also, he has a skeleton and all, and that'a another reason for milkshape. He would be rendered in pov-ray, if i could figure that friggin' thing out. crits/comments welcome, i'm here to learn, so help would be 'precciated.
Replies
Whoa, your name in Austin Reed? i have a friend name Austin Reedy...crazy!
Like MikeF said, I think it would look a lot better if you painted the texure yourself instead of photosourcing it. I think that doesn't have to be very difficult, since a cartoony skin might work very well.
Maybe 2 geospheres with depht 1 would have been a better choice for the eyes if you wanted a lower polycount.
BTW thry to reduce your images size. its freaking ridiculous for this kind of work.