yeah its a little disturbing but these are some characters i am working on for a 2d fighter.. first is skeeter and he likes to fuk sheep.. his attacks all involve the um, well . sheep...
and the next is andy.. or anus and andy.. his head is a cardboard box that is an interdementional portal and he pulls all kinds of random stuff out of it.. like this beast with an anus for a head that just sprays straight up diarreha all over you...
still works in progress.. more to come soon..
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@johnwoo"have you done a lot of 2d/sprite based work then?"
nope i have never done any sprite work but i am learning here is a test for andy's idle:
claws and head are in progress should be done soon.
@ghostrider: ohhhh redder and specular.. nice ideas.. i will play with it..
prs-phil, go for it dude. i am trying to get people at the office to make crazy characters, poop made a couple cool guys i am still waiting to see them in color and mojo did a really cool character and even had a walk cycle animated. i sketched out a new character last night when i get sometime i will try and fill him in and post him up.
That's got quite some similarity to GGXX's anim style, same framerate, same hip swinging motion, etc.
great work nonetheless
Really interesting designs for the most part - although I'm not sure about the plain box on the guy's head, i think it sorta doesn't really pull the character together - if you know what I mean - feels a little disjointed. You might have this fixed in the final colour game version though.
LOVE those stylised curls on the sheep though - and that animation is looking SEXAY aswell so it looks like you know what oyu're doing
the main site http://www.taito.co.jp/gm/chaosbreaker/index.html
and a gameplay movie
http://www.taito.co.jp/gm/chaosbreaker/images/wmv/003.wmv
and some Japanese match/combo vids
http://samchai.versus.jp/chaos.htm
BTW, you should post it up on Shoryuken.com. you'd get some good feedback over there as all of the regulars are avid SF fans, if you couldn't figure that out by the sites name I look forward to more updates and a tut on how you are creating your sprites
and i love it!
hehe, very nice job man.. would also like to hear somethin about how you go about making them sprites come to life
i make a rig that is proportional using CAT, you can really use any program to generate the rig but CAT is my favorite. animate the cycles.. for the idle i used 40 frames in max so it felt right and just rendered out every 5th frame and as you can see it looks pretty nice. i would also recommend an animation book like the animators survival kit that really goes into the principles of 2d animation. then for the animation i used dog waffle its free and lets you cycle through the frames to make sure all your frames are fluid, i trace over the rig to make sure all the skin parts are over the right part of the skeleton and use some streaching of things where i think they should be like the cloth that waves.. and after i make my line drawings i take in photoshop and make pixel art and that is a whole other artform all together. pixelart is my new love and the more i do the more i am obsessed with it. its so exact and perfect and every pixel counts, one pixel can completely mess up a line or a shape. for tips on pixel art go here http://web1.t43.greatnet.de/ i think the boards are down right now cause they were hacked but should be back up soon. i kind of just blew through the process so if you have any questions feel free to ask. if i get time to write a tutorial i will try to be more discript.and the step in max is not nessasry i just have a hard time keeping form so it helps to have the structure underneath.. i think of it as training wheels... thanks agian for words of encouragement hopefully i can do more soon.
that first picture look very graffitish.