Home General Discussion

Forza: Real World vs Gameplay Vid

polycounter lvl 18

Replies

  • Scott Ruggels
    Offline / Send Message
    Scott Ruggels polycounter lvl 18
    Damn, just looked like different times of day. the forest in the CG looked better, but that may be the seasons, and the time of day was different, but still, really nice job. Now what would be extra good would be to see that with Nvidia's 3D display, like they had at GDC.

    Scott

    Scott
  • ElysiumGX
    Offline / Send Message
    ElysiumGX polycounter lvl 18
    That's amazing. One thing I noticed at the end: The in-game shot of the asphalt shows a strong specular reflection of the sun, where the actual footage does not. The time of day seems to match. So maybe a little too much specular on the race course for the sake of showing off?
  • The3DGuy
    Offline / Send Message
    The3DGuy polycounter lvl 18
    hot damn, only huge difference i noticed was that the realworld is much grayer, while the game is more vivid in color
  • gauss
    Offline / Send Message
    gauss polycounter lvl 18
    elysium: exaggerated realism is almost always a good idea for games smile.gif and that was a pretty cool vid, thanks for sharing AZ, though i think the vid compression was on its side smile.gif
  • flaagan
    Offline / Send Message
    flaagan polycounter lvl 18
    latest issue of Popular Science has a cover story on real racing vs virtual racing.. skimmed the first few paragraphs when i grabbed it from the mail box, but they chose to compare Forza to realism instead of GT4 (gt4's physics engine recalculates 60 times a second.. Forza's does it 240 times a second)... and now you know why, after playing the demo at e3, i cant wait for this game to come out.. and have no interest in getting gt4 tongue.gif
  • Foehammer
    Offline / Send Message
    Foehammer polycounter lvl 18
    i tried a demo for forza, it came with mech assault 2, i cant even get around the frickin corner, only tried once though heh, i guess the power sliding mechanics are COMPLETELY different that what i'm used to, been playing burnout 3 too much also, may have something to do with it, looks sweet though
  • flaagan
    Offline / Send Message
    flaagan polycounter lvl 18
    yah, generally powersliding is something you want to avoid when driving a race car, though it is fun to try!
  • Toomas
    Offline / Send Message
    Toomas polycounter lvl 18
    [ QUOTE ]
    gt4's physics engine recalculates 60 times a second.. Forza's does it 240 times a second

    [/ QUOTE ]

    So GT4 runs at ~60fps and even if it recalculated million times per second you would hardly notice anything. Its just a number to boast with.
    Anyways it doesnt matter how many times but WHAT you calculate.
  • iMag
    Offline / Send Message
    iMag polycounter lvl 18
    Would have liked popular science to also include gran turismo 4 and test that out also along side forza. Would have been nice to see the comparision. as it is you'll have gt fanboys crying foul over this article and video. Can't really compare the games until forza is released to fairly critique and compare the two games. Although to find un-biased people to do that comparision.
  • Ryno
    Offline / Send Message
    Ryno polycounter lvl 18
    I'm glad you all are appreciating the work. It really will be a good looking game, and I can't wait until it's released. I got a chance to work on a bunch of the tracks, and it was quite fun, but I swear that if I have to touch another guardrail, I'll jump off of a bridge.

    What the designers were going for is more of a racing sim than an arcade style racer. The physics rock, and you can't do a lot of the gamey style techniques that work in some other racers. But for a game, it's as close to real racing as you can get.
  • Toomas
    Offline / Send Message
    Toomas polycounter lvl 18
    Well if you want total realism get http://www.10tacle.com/gtr-game/ instead of console racers.
  • BIOS
    Offline / Send Message
    BIOS polycounter lvl 18
    GTR FIA GT Racing Game is something to check out if you're a sim fan, definitely gives Forza and GT4 a run for the sim prize.

    edit: posted at the same time as toomas, funny....
  • Eric Chadwick
    Good work Ryno, looks like it was worth the grunt work. I loved the specular on the skid marks. Not realistic per se, but certainly pretty. Thanks for sharing this AstroZombie.
  • flaagan
    Offline / Send Message
    flaagan polycounter lvl 18
    Toomas: does that GTR game have a clutch you have to worry about while shifting? Cause i swear i havent seen a game that does since Viper Racing, and that's from back when Sierra made good games...
  • Toomas
    Offline / Send Message
    Toomas polycounter lvl 18
    Well i think it has a clutch BUT most race cars have sequential gearboxes that dont requier clutch while shifting :P
    Anyways you can always download the demo to find out for sure.
  • BIOS
    Offline / Send Message
    BIOS polycounter lvl 18
    it does have a clutch option.
Sign In or Register to comment.