Those models look great, you've got some nice edge flow going on and the mesh density seems good too. The thing that strikes me the most is the surfer guy's elbows are bent way too much upwards, like his arms are broken. I can't see anything wrong with the knight yet. Good job!
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The thing that strikes me the most is the surfer guy's elbows are bent way too much upwards, like his arms are broken.
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Hmm, I think on the first view it looks like that, but it is just an optical illusion because the arms are not strait, but bend forward from the ellbow on.
Really nice meshes, and great understanding of human anatomy (put nicly into "gamesize" polycounts).
theres a lot of wasted polygons on the surfers neck, also his inner elbow has more detail than the outer elbow, which is basically the wrong wy of doing things... he needs more polys on the outside of any bendable area for it to deform properly.
nice work, you'll probably discover what works when you come to rig these, very quickly.
Nice! But on the surfer dude, the mesh density seems to be uneven in the collar bone, bicept, and the shorts; could make for a funky situation when you pose/animate. I like the knight, looking forward to the texture.
Replies
Those models look great, you've got some nice edge flow going on and the mesh density seems good too. The thing that strikes me the most is the surfer guy's elbows are bent way too much upwards, like his arms are broken. I can't see anything wrong with the knight yet. Good job!
The thing that strikes me the most is the surfer guy's elbows are bent way too much upwards, like his arms are broken.
[/ QUOTE ]
Hmm, I think on the first view it looks like that, but it is just an optical illusion because the arms are not strait, but bend forward from the ellbow on.
Really nice meshes, and great understanding of human anatomy (put nicly into "gamesize" polycounts).
Oh an welcome
The surfers calfs look a bit pointy to me but other than that I think these are great! I love the knights helmet shape
Bout the arm. yeah, the bicep is pointing a bit up. which is why you see some of the tricep from the front.
When I hold my own arm up, it feels more natural for the arm not to be 100% horizontal.
Not too sure if it is rigging friendly or not, should test that out heh.
nice work, you'll probably discover what works when you come to rig these, very quickly.