I am a student of materials enineering(2nd year(I'm 19 btw.)) and it's just fun to study this subject. But looking forward, what I really want to do is graphics. I was interested in 3d before I got in the university but there was(is) no school/program related to computer art in my country(I live in Turkey) yet. So I thought it would be ok to study engr'g and also practice graphics by myself by that time. But now I have realized I had a drastic lack of traditional skills(drawing for example). So I started practicing drawing. It seems to be going fine. And here's the issue. There are many elective courses at the university including drawing. But there's also a course for sculpture which has an 8 hrs./week studio work. And I don't have enough time to take both of them. I'm not sure through which one I can get myself to have better skills for thinking-in-3d and visualizing what I have in my mind(concepting is the right word for this perhaps). I know it essentially requires hard work through each way but I can't decide which to take.
Thanks for any opinions.
Replies
well, I see your dilemma. If 3D graphics is really what you want to pursue, then drawing *and* sculpture classes would both as you say be of benefit. However, it does sort of depend on what aspect of CG you want to pursue I think. For example, a CG modeler might arguably be perhaps better off studying sculpture, and a CG animator might be better off studying drawing. If it were me for example, and I had to absolutely choose between one or the other, I would go for the sculpture classes for two reasons. Firstly, that there are tools and expertize that are required for sculpture that make it far harder to practise on your own at home without tuition compared to drawing. And secondly, that it's a medium that is closer to CG than drawing, because of its obvious 3 dimensions. Bear in mind that this is just my opinion of course. I'm sure other folks might have different ideas.
As for thinking in 3D to create CG models, I think that will only come from using a 3D program. It sort of like programming, you learn by doing it and nothing else quite prepares you for it. Traditional art classes can help or they can make you hate CG. The biggest confusion I had was getting around in the 3D program and modeling, mostly because the program wasn't very useful. The only way to customize the models in that program was using loft modeling and although it had a mesh editor you could not add/delete points to the model. Just push and pull. Later...
Alex
As Daz says, you'd do well to try and learn both, even if you just sit at home with your pencil or graphic tablet and practice your drawing skills after school.