Here's another model/texture I did for the Rome: Total War mod "The Fourth Age". The highest LOD (pictured here) is 570 polys, with the lowest LOD being around 150 polys. These are beauty renders I did for their forum, so ignore the cheesy wood stands
I think its a great model has the illusion of a higher polycount than it does. Can I see the wireframe?
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I have to concur here. This Model has excellent work with it, it reminds me of a few of my grandfather's handcarved Norse Viking soliders. Var's did a superuberleet job with this. I might go buy the game just to give the mod a shot if its gonna use models like this.
I didn't read the polycount first and I would never have though of it being that low, great poly usage Vassago. I dig the skinningjob too, especially the trousers and the cuirass are top notch
Cool stuff Vassago. Bobo's influence rubbing off on you, it seems!
His arms seem a tiny bit long... or maybe it's just because his hands look really small giving that effect.
Also I think a few more folds painted on the cloth around the armpit and inner elbow area would carry off the clothing better. Also maybe some subtle trim around the cuffs and bottom of the robe would work well, to pick out the edges a little better, but on the whole it's very solid work.
I notice that the wireframe you have presented is not exactly the same as the model first shown. Is this a different LOD? I was particularly interested in how you were able to create the frilly fabric above the boots and still stay at such a low polycount. Is the model shown first above 570 tris or is the model shown in wireframe below 570?
Ack, you're right. Since the legs are 4 sided, the fur on the boots was only 32 tris. I ended up removing it though, because of design issues. With the fur on the bottms, it's around 600 tris, and 570 without it. That's the only differance on the mesh in the two shots.
looks great V! My only crit would be that you could have saved 4 more polygons on the shield by deleting the corners, scaling up the middle diamond and rotating the UV's.
These characters your doing are really looking great.
Nice work. The only suggestion I can think of is that if he's gonna have his arms down most of the time, would be to add a little more uv space to the shoulders so the texture doesn't stretch as much.
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Dude that totally 110% blows.
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I hope you mean that in a good way.
I think its a great model has the illusion of a higher polycount than it does. Can I see the wireframe?
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Dude that totally 110% blows.
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I hope you mean that in a good way.
I think its a great model has the illusion of a higher polycount than it does. Can I see the wireframe?
[/ QUOTE ]
I have to concur here. This Model has excellent work with it, it reminds me of a few of my grandfather's handcarved Norse Viking soliders. Var's did a superuberleet job with this. I might go buy the game just to give the mod a shot if its gonna use models like this.
Adam is just being a punk, because I'm his boss
Here's a shot of the wireframe:
His arms seem a tiny bit long... or maybe it's just because his hands look really small giving that effect.
Also I think a few more folds painted on the cloth around the armpit and inner elbow area would carry off the clothing better. Also maybe some subtle trim around the cuffs and bottom of the robe would work well, to pick out the edges a little better, but on the whole it's very solid work.
Keep it up!
Nice catch
These characters your doing are really looking great.
- BoBo