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Polycount Weekly Challenge rules and regs.

polycounter lvl 20
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bearkub polycounter lvl 20
So here we go, this is the first run of one of these and we are going to see how it goes. The general idea behind these weekly challenges is to give those people that are aspiring to get into game development to work with short deadlines on a common theme with a very limited amount of resources. This is in no way to mimic a real-life game studio situation or based on any fact. It's just a nice way to voluntarily try and get accustomed to working with deadlines and restrictions. Here are the general rules:

<ul type="square">[*]Each challenge will last two weeks; From Sunday til Sunday. There is no definate time at which the new contest will go into effect, so just keep looking on Sunday (that's GMT -5, for those of you counting.)
[*]The challenge will have very loose limitations and all be centered around a central theme. (ex. WWII US Air Force member with a 2000 poly count and 2 256x256 maps). All participants will do their interpretations of the theme in the time alotted.
[*]THIS IS NOT A CONTEST. There are no prizes. The only "prize" is that your peers will pick one piece out of each challenge to be displayed as pic of the day on Polycount's main page.
[*]The challenge will change from week to week. One week may be modeling, then a concepting challenge, then possibly a texturing challenge...etc. Comments and suggestions on this are welcome and appreciated.
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As I said, these are just the basic rules and idea behind what we want to do with this. These will be added and edited as needed and comments and suggestions are appreciated.

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