Or to be more precise, his modeling techniques?
Im thinking of getting his book:
I already have the first edition, but im sure I read on here a while back that some of you thought his techniques a bit old fasioned?
If you don't rate his techniques, what would you recommend?
Thanks in advance!
Replies
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
Give that a shot instead, it's free. Hell, there's a lot of video tutorials and HTML tutorials lying around on the internet which can help you just as much as a book, and without any cost (assuming you have broadband)...
Plus they will give you access to a more diverse range of techniques than just one guy saying "this is the way you do it"...
MoP
Hey, that JoanOfArc tutorial is great too - take a look onto the original page too. He/she also made a higherRes version of Hunter -> http://mr2k.3dvf.net/archives/hunter/images/hunter02.jpg
*edit* If you are after tutorials, I have a fair bit (30 or so) on my site, including a series of video, with audo commentary on modeling a character in max. www.poopinmymouth.com
I know Paul Steed is talented, so it makes me wonder about the tools at the time.....Uhmmmmm, character studio is the devil.
You also have to keep in mind editable poly was primitive in Max 2/3 as well. You had to use editable mesh back then.
Bones sucked big time in Max 2/3....gawd, how did you stand it?
http://www.microsoft.com/xna/multimedia.aspx
Looks pretty good, I guess. But it's not exactly knocking me out in the way that other 3d artists have done. Oh well.
i own paul's second book - the one about animation - and for me it was quite worth it.
however, as stated before, paul teaches "his" way of doing things - and that's not neccessarily the most recent cool-tool way.
noserider: editable poly was introduced with max 4, some time after quake3. also, they animated with character studio, not fiddled around with max's own bone system. maybe CS is the devil though, who knows. have fun with whatever you prefer to work with.
personally I've gone down the route of figuring it out for myself, I can't help thinking that doing it from this book would only really teach you how to model like Paul Steed.
Unless its programming or something very defined, I don't see how do-art-like-this books help, you could probably learn just as much if not more from getting a book on how max works and ripping apart other peoples models.
http://www.loonygames.com/content/1.1/totb/
Ancient news to most here I suppose but I'd been out of touch with pcs and pc gaming for 5 years and I kinda liked them.
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1. Editable Poly
2. Unwrap UVW
3. Material IDs
4. Edge Loops
5. Edge Flow
6. Smoothing Groups
7. Texporter/Similar UV template exporter
8. Render to Texture
Other more specific stuff that would be nice:
Editable Poly: Edge Extrusion, Preserve UVs, Soft Selection, Edge Rings and Loops, Edge Connect, using Settings buttons, Cut, Quickslice, Type-Ins for Sub Object components, etc.
Unwrap UVW: Automated Unwrap, Planar Mapping, Stitch UVs, Freeform Gizmo Controls, Detach UV points/edges/faces, Checker map distortion checking, loading/saving UVs, using map channels
General Stuff: FFDs, Booleans, Pivot Points, Scene Scale, Reset X-Form, STL Check, Reference Images, etc.
If you don't see the bulk of these points covered in the book, I would be VERY hesitant to buy it.
Of course, the fact that Steed is the type who only learns as far as he needs to is true as well, I think I remember him saying as much in an old loonygames article... Heck, I think he needed some reader to tell him about smooth-shading with wireframe on or something of the like
Actually his Q3 meshes are pretty damn good considering the limitations, however what I want to know is, did he do all the character designs, or was he working from concept art made by other people? Ken Scott certainly "finalised" the whole look of Q3 though.
Kenneth Scott seemed to be hired on as texturer for the models and making some map objects.
As far as Mr Steed's work goes, I think it has to be judged by it's time of release, obviously. The Quake 2 models were exceptionally well done for 1997. Quake 3 models vary on quality, IMHO, but this is mostly in the animations. The meshes are solid, mapped good for the time, and the designs were well, cool. My guess is that he was a bit rushed, or did not get to finish his work. Did he not get fired just before the release of the game? Some examples would be Tankjr not having idle frames, or Uriel's weird foot twitch error. That was alot of models to create and animate in a pretty short time frame.
And then of course, Kenneth Scott, what can I say. I have loved his style and work from day one. I seem to remember some Quake 1 player skins and thinking, yeah, this guy has got something going here. He really brought Paul's models into the Q3 world with beauty.
OK, I'm gonna assume because Paul Steed was fired because insisted on using Character Studio...which blows....plus he kinda throws his weight around.
Hey, if nobody is gonna tell us...all I can do is guess.
Keep in mind this little conspiracy has been gnawing at us for over 3 years now.
industry antagonist and artist extraordinaire Paul Steed has been fired from Id Software. What's disturbing about this was apparently Adrian Carmack (no relation) and Kevin Cloud fired Steed in retaliation for losing a power struggle over Id Software's next game.
As the always photogenic John Carmack put it: "Kevin and Adrian fired Paul Steed in retaliation, over my opposition." He went on to say that "Paul has certainly done things in the past that could be grounds for dismissal, but this was retaliatory for him being among the 'conspirators.'" This conclusively proves a few things: 1) John Carmack isn't as powerful as he probably should be over there. 2) The wrong person was fired.
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http://www.sharkyextreme.com/games/columns/beatdown/8/
This article kinda states Adrian Carmack (no relation) and Kevin Cloud got a little huffy and decided to do some dirty work.
http://perso.wanadoo.fr/harry.d/doom3.html#paul%20steed%206/7
There's alot of stuff there too....albeit over the internet and untrust worthy, but interesting none the less.
Lets get this thread back on track or kill it. It was a question about his work, not the man.
question is though, what is he working on now!
back on topic, he obviously must know what he's doing or he woudln't be in the place he is. i'd take his advice haha.
get a grip, this happened 4 & 1/2 years ago.
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I dont give a toss when it happened. What the fuck has dredging up the guys past got to do with his work?
It just shocked us at the time that id made this proclaimation....just makes us wonder about office politics.
i call thread troll on noserider and am closeing this thread.