Good afternoon ladies and gentlemen. I bring to you the magnificent rabbit men and their tricycling machines!
Based on some sketches of mine, I decided to model this character for use in a director shockwave game. Sketches:
http://dadako.com/eatpoo/sb002.jpghttp://dadako.com/eatpoo/sb004.jpghttp://dadako.com/eatpoo/sb006.jpg
Initially I'm looking for helpful crits on the placement of polygons and verts, for deforming purposes when boned. If you have a good suggestion paintovers are most welcome to illustrate.
cheers ears!
Replies
what was the intention behind posting image "rabc04.jpg" that displays the silouetted figure of the model?
As Killing said, nice poly flow. You got it really close to the concept material.
I hope that you will add the fringes to his boots like in the drawing
thanks for the feedback, I'm glad that I got his poly structure right first time, moving on to uvmapping next then bones.
the siloettes are to show form.