Since the contest and challenges is being neglected, I was thinking that maybe a nice short challenge might be in order. Note, that said challenge, not contest. No prizes, no winners or losers, just a skill builder. Basic idea I had in mind (no, I haven't put a grand amount of thought into this..) was a St Patrick's day theme and have it end on St Patrick's day, the 17th of March. Possibly model a 5K poly leprechaun or something silly.
What say you?
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You could list the cast then have them crossed off as each one gets completed. The winner is the one who builds to the highest degree / most quality models and gets a custom title.
whee! I'd help run it with someone if it sounds good.
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I was thinking that you guys could do a challenge that models the entire cast of a film
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You're crazy. It's difficult enough to finish one character.
On the other hand, I had an idea about creating a team. The guideline is you have to model a team of players, maybe 5 or 6. The team idea is open-ended. Each character is unique, but the outfits or design must have that team/squad similarity.
good plan
have some creativity, comeon....
an anime leprechaun, in drag.
Since the contest and challenges is being neglected,
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ahah is that a not very subtle hint Kub? Sorry guys I just got wrapped up in other stuff. I promise I will kick off the actor likeness contest imminently. Or is this happening instead now? Or is there room for both?
You're crazy. It's difficult enough to finish one character.
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but what if everyone was doing a different character? surely theres enough for everyone to take a stab at, then we could stage them all together.
Nah, this was just another one of the random ideas that floated through my head during the day.
Which by the way, I'm happy, cos we are now renting a 2bedroom waterfront apartment in an area that is just restaurants and pubs.
I should have net in a week or so.
Do a weekly challenge with "loose" limitations.
Example would be: an elf with a 2500 poly budget, 1 512x512 map, bump and spec optional.
I see this as an opportunity for those aspiring to be in the game industry to start to learn to work with and around restrictions and learn how to deal with limitations; time limitations, poly budgets, map budgets. I think eliminating the "contest" and competition part is a good thing.
Once again, this is all just brainstorming. I really like the thought of a semi-structured learning tool other than just the P&P forums.
Get back on line more Rick, damnit! =]
Only prob for the brainless amoungst us (myself ) is that the titles/subjects you use to name your contests don't really have a meaning to me,like the elemental one...I knew elemental can mean like earth,water,air,fire...but couldn't really figure it out what you guys ment. in your first post in the challenge section you really should spell it out...give people like myself a chance ay?
john
So, pick a topic and some guidlines and let's get moving! go go go!
Daz - get that likeness thing going!
i like a looser restrictions idea as well. not everyone has time for 3 1024x1024 maps and 7000 polies or whatnot. like class assignments, there are minimum requirments and it's up to the student how much effor they want to put in.
bigger challenges are good when someone can get the time and get everything coordinated but i think the formality and some advanced requirements put people off. more informal weekly "assignments" let people pop in and out of it as they have time. and with the poll system we have a way to cast votes fairly easily. then the 'winner' can get a pic of the day.
anyway, i like the Elf @ 2500, 1 512x512 map idea
a car.
a fire hydrant that expresses an emotion.
a simple particle effect in the 3d app of their choice. [a firework explosion]
a doctor suess inspired machine.
a 3d representation of a proverb, like time flies you'd do a clock with wings.
a plate of food. [try to model broccolli, i dare ya]
a space ninja leperkchaun.
a themed santa.. a WoW Santa.
a piece of architecture from fred flintstone's world.
a modern take on any atari 2600 game charcater or villian.
a version of the polycount logo in 3d.
bearkub.
a cartoon computer virus.
a cannon from atlantis.
the door to a clown's purgatory.
a green monkey with a penis.
redo the gravity gun from hl2.
Maybe the winning model could be used for the basis for that challenge?
themed 5 pack
128x128
single theme floor / wall textures that could be released as a PC texture pack
vehicle models
alternative fuel vehicle (creative interpretation)
rocket car
retro
hazardous materials transport
dangerous creature transport
mutated-animal powered / drawn / pushed carriage
creatures
based on existing creatures, add mutations that would suggest the creature has adapted to an environment it previouslt could / would not exist in
alien creature that exists in an evironment that does not exist on earth
a creature that can fly
buildings
an existing well known building
a minimalist building
a building that looks like it is in motion
a building based on the future according the 50's (or any past time period)
a home designed to hang from / on a cliff face
a home designed to hang from overhead suspension
a building designed for multiple VTOL crafts to park within it
a large building with a park / courtyard within it
a structure designed to blend into the landscape
plants
a plant that eats small insects by trapping them
characters
anything that's NOT in the general shape or form of a damn generic human
I'm supposed to have broadband in 8 days, so I can help out after then. It really does need a couple of full time people though.
I suggest that a sticky thread is kept with a list of ALL upcoming challenges - their dates and a 1 line description. Then each time a new one begins there is a sticky created with the details for it.
Keep each one to a one week challenge.
When there are big ones with prizes, suspend the weekly ones for a month or whatever.
Have some feed off each other - like at one stage a concept challenge. A few weeks later the best/favourite concept is to be modelled. A few weeks later the best model is to be textured. Then get it into a game.
texture challenges:
themed 5 pack
128x128
single theme floor / wall textures that could be released as a PC texture pack
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I LOVE THAT IDEA GO GO GO GO GO. Seriously that would be pimpin. I'd be in for at least one, but probably a 256 would be a better idea, what would you use the 128's for?
Have some feed off each other - like at one stage a concept challenge. A few weeks later the best/favourite concept is to be modelled. A few weeks later the best model is to be textured. Then get it into a game.
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Good idea Rick. I like the sound of that!
I am probably going to wait on this until I gather some more opinions or whatever so keep em coming.
If you make strict rules like...you must make this, from this, using this...you're going to have fewer participants.
With topics like r13's and flaagan's, there's more room for creativity. BUT...once there is interest in the weekly sessions, it would be cool to throw in some topics that are more focused on strict industry style guidelines.
id love to make a giant boss character, lots of creative potential.
well? get going.