Hey guys. This is a vehicle that me and gemini did for the upcoming version of Red Orchestra. I did the model and mesh and gemini did the beautiful textures. C&C are welcomed and appreciated. Gemini will surely check this thread as well so if you want to compliment his textures please do so
P.S. tracks are not textured....
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Tracks are textured by a different artist, so unfortunately they aren't completed in this render!
It's really nicely done. How much of that lighting is baked into the texture? How about some wires?
And here are some wires:
Ahh well, regardless of that, nice work all round, the end result is impressive.
Im probly being abit harsh
Oh and a backside and turret mounted machinegun? That will be very annoing for the guy using it if the other person controls the turret, right?
AND I have to add (as a RO fanboy) thanks for this great mod
looks VERY good though. gj to both of you.
Scott
Edit: Also it seems to me that in the muzzle area the polys facing up on the inside of the holes are missing the spec highlight, or at least the contrast between those edges and the bottom round area of the muzzle should be more drastic. The inside of the muzzle could probably get lighter with the holes letting light in. Neither is a big deal but they seemed a little off.
It also almost seems that the paint has a bit too much of a spec to it, these tanks are completely matte flat. Shine just attracts the enemy. To me it almost feels a bit more like a battered and worn screw head, or something else metal thats seen a bit of wear to give it some shinyness.
Nice though.
Shadow: nice tank - I agree with EQ, I think the noise is a bit too uniform over the entire tank. Still looks very nice though.
the edges are not exactly circular..
Scott
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How many polys is the tank? Modeling all those struts in those grilles on the back seems a bit pointless...
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The polycount is 5500. I totally agree with you about the struts, but I'm a poly whore I like to model in details rather than rely on textures, therefore my game models get carried away and over the limit rather fast. I usually would model a 10k model and then just optimize to the limit set by the director. And my guess is that he just missed those struts and Im more than happy to get away with that
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model and texture looks good but I think the texture has have too much noise.
[/ QUOTE ] Thanks. The noise is part of gemini's style, he puts noise on everything Granted sometimes it maybe too much, but as is usually the case inside the game engine that noise becomes less noticeable and gives a nice sharp feeling to the texture overall.
We've done some tweaks to the texture, as soon as I can get some in game screens of this baby I'll post them.
Cheers guys.