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Author:
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Lawmaster Mk III
Noisybast
polycounter lvl 18
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Noisybast
polycounter lvl 18
Feb 2005
The only way to ride in Mega-City One!
Work in progress, Built in Milkshape 3D, 1961 polys so far.
Comments & crits welcome!
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sundance
polycounter lvl 18
Feb 2005
tell me this will have working guns and will be in UT2004 PLEASE!
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SjetvsKerrigan
polycounter lvl 18
Feb 2005
I'd like more segments on the wheels.
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r13
founder
Feb 2005
the wheels definately need more segments and even ones too. looks like they are lopsided right now.
and post a wireframe version at some point, those are more useful to see.
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Mark Dygert
mod
Feb 2005
smoothing groups, smoothing groups, smoothing groups. Right now it is kind of hard to make out the detail because of the smoothing groups.
Where do peoples feet go?
Looks like you are off to a great start I look forward to seeing more!
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Noisybast
polycounter lvl 18
Feb 2005
Sundance:
Hadn't really though what to do with it. I suppose it could well end up as a UT2004 vehicle...
Sjet/R13:
Fair enough - more segments coming up. The segments
are
even - it's just the perspective view makes 'em look wonky.
Vig:
Ditched MS3D's crappy smoothing & rendered it out in MAX 6. I'll get footrests added on my next modelling session.
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Herr-Maestro
polycounter lvl 18
Feb 2005
Should the front neck be out just a tad more?
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Noisybast
polycounter lvl 18
Feb 2005
Front neck?
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Noisybast
polycounter lvl 18
Feb 2005
Just messin' with MAX's Material Editor...
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and post a wireframe version at some point, those are more useful to see.
Where do peoples feet go?
Looks like you are off to a great start I look forward to seeing more!
Sjet/R13: Fair enough - more segments coming up. The segments are even - it's just the perspective view makes 'em look wonky.
Vig: Ditched MS3D's crappy smoothing & rendered it out in MAX 6. I'll get footrests added on my next modelling session.