Could someone please link me to somewhere I can get a difinitive explanation of what vertex coloring is and why I'd want to use it?
And if possible, a good tutorial on...um...whats it called....uhh....rendering in ?layers? for compositing purposes.
btw if u have any maya specific ones that would be great.
Replies
http://udn.epicgames.com/Two/VertexBlendingTutorial
they also give you an immediate "in viewport" view of what your lighting will be like. If you're using something like Max VertexPaint, manually touching up your shading is a powerful, controllable and satisfying method
As long as you can tesselate your polys to a high degree (important), it's an excellent way of seating props against floors and walls and stopping that "floating" effect, and defining shape in surfaces that might otherwise appear flat (rucked-up carpets, missing bricks in a wall, etc).
Granted, it's very difficult to get proper cast shadows (where lightmaps excel), but for neutrally lit areas it can be spot on.
Here is a shot from the ps2, I did this environment with about 50% lightmaps and 50% vertex colours, this workflow is simply not realistic for any type of game where the objects and world elements are changing during development because any hand lighting you have done will be blown away when the instanced objects are replaced or the environment modeler decides to completely change a location, I have played Max Payne 2 as well, my friend works at Rockstar Vancouver actually, the lighting looks nice for the photoreal look they were trying to achieve, they have a lot of soft shadows though, are you sure they achieved these with vertex colours? I would think they would need really high subdivision to get those final gatherish shadows in all the corners.
the downer is that they are static and not to be altered quickly/easily on runtime. though I am sure in a year or two the per pixel lighting will get even faster and move away the useage of lightmaps (at least on super capable hardware )
lightmaps will have a long life, just as vertex colors, because there always be some "low-end" where you cant burn all the tech gadgets that exist.