Hello - I'm new
. A friend recommended this site for good critiques and feedback and that's what I'm looking for. Well actually, I'm looking for jobs, but critiques -> better work -> jobs. Anyway, I recently got a website up and my demo reel on there, so here's my latest:
Quicktime Sorenson 3, 10MB
Thanks for any feedback! I'm sure I'll be swinging any of my new stuff this way
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Replies
Your contact details are not on screen for long enough.
My reel was to show my skills in any of those areas, as I'd be happy doing any or all as a job. I hear the games industry can require "multi-hat" talent, so I hoped showing multiple skills would be a positive thing for the work I'm looking for. Do you think this was a bad idea?
As far as the contact goes, I'll look into lengthening it if critiques require a re-authoring of the reel. Thanks
I imagine it depends on the type of company you apply for whether you need to be multi-skilled, smaller ones might require multiple roles, large ones probably want specialisation? I wonder if it would be worth having different showreels for different application purposes? Just thinking out loud.
I agree the contact details are gone too quickly, and the bit where they appear then dissapear when the guy comes back seems kinda glitchy as the text is still moving when it happens. I know its like that on purpose to be a quick surprise, but it feels more like a slip-up.
It looks to me like you are on track to doing good Animation work I would just say IMO that you should concentrate on building solid rigging/animation demo's . Do a little variety because not ever animated sequence calls for over dramatized movement like a Pixar film .
Ohh and I really don't think it is important to use DEMO time showing texture maps . You can send along print out's of your 2D work and texture maps . Use your demo reel to show off things that better suited for movement ( model rotations,animation..etc etc )
Overall good work.
rooster: The thought of multiple "tailored" reels entered my mind as well, but I don't have enough content for multiple reels yet anyway . As for the cut at the end, I intitially had the text settle in, because I'm not too attached to that sync; more like an extras after a movie, not necessary to be seen. But I was urged to do something so people wouldn't miss it. If I did something similar on a future reel, I'd probably stick with my initial idea of not cutting the text off.
pogonip: Well, it seems like a lack of good examples is the issue. I'm getting generally good feedback on my stuff, I just need more. Oh, and you make a very good point about using the demo reel primarily for movement. I still think taking advantage of low-memory texture maps is a good thing to give props to though, so I'm thinking maybe just mention the texture sizes while showing the model, instead of actually showing the flats. Good advice!
ghost_rider & xavi: Thanks, I've been getting similar crits on my animation vs. characters... makes me want to work on making better characters, cause I'm like that . Anyway, thanks for the compliments guys .
This feedback has been very informative - feel free to keep it coming .
Scott