Hello everybody, It has been a long time since I came on this forum but I return with my plug-in player model for Doom3, Sigourney Weaver/Ellen Ripley (alien 4 resurrection)
(and I hope to find a high poly contract work with this model)
Ripley has 1998 poly, she has a normal map, diffuse map, specular map and bump map. We see a small line in the middle of the character but it doesn't appear in the game.
for the next update, I will add textures and ingame screenshots.
I use der_ton md5viewer(
www.doom3world.org), thanks der_ton, and thank you Vahl for your help!
Now, I wait for your notices on my Ripley
Replies
Guess more people making D3PPMs means I should get my lazy bum to continue working on D3PPM support, eh? I have a pretty good version (does what it should, might need a GUI, though...) right now but I need to detect when the model loader defaults to avoid exploits...
Her head is a tid bit too big, but only by something like an inch.
you could deffinately pay more attention to her proportions,
the lower leg is really short, and upper leg is too long (as in, knee is too low)
the head is indeed too big, less forehead and less jaw and its cool
the sternum bone should be more evident, right now her chest plate is very flat -- with all respect to her boobs and all (and theres not much respect really)
her upper arm is also pretty long
from head to toe, roughly, she seems proportional to me, but uve got plenty of "inner" proportions issue that make her look off
As you can see it, the proportions of the model are not adapted to a feminine model (and knees are low)
I made some modifications but with the constraints which are imposed on me, I don't think that I can make better.
(the texture seam don't appear in game)
Scott
The more i see this model Teddy, the more I believe you made an great work in capturing the likeness. It's just 'her'
Maybe you could add some saturation variation on her fleshy bits tho : around the joint/articulations, on her cheeks, stuff like that. Maybe it would allow you to stay away from the plastic look that everything has in Doom3... But I'm just guessing since I don't have much experience with the engine
And post these ingame shots damnit!
I finally could make ingame screenshots, but In the sight of my shots I have to make some textures modifcations thus I will post others of them soon.
A successful photo taken by Vahl. KDR_11k, we used your great mod and I think you should speak about your mod on doom3world.org
Scott
Mind showing us her maps? (bump, specular, and normal). I'm curious as to how those look.
Still got a faint seam line down the middle of ther face, but it *does* look like her.
about the faint seam line on her face, I can't better do, I think that it is due to my gf44200 who must use compressed texture in doom3...
Daz, it's not for a mod , just for my showreel
after I would have liked to make a alien, but I must make another thing that only character for my showreel, thus the alien will be for the unreal engine3 lol
made these screenshot with my little gf44200, thus be lenient about the quality of the shoots
http://www.teddy-chauveau.com/Ripley/ripley1.jpg
http://www.teddy-chauveau.com/Ripley/ripley3.jpg
http://www.teddy-chauveau.com/Ripley/ripley4.jpg
http://www.teddy-chauveau.com/Ripley/ripley8.jpg
http://www.teddy-chauveau.com/Ripley/ripley10.jpg
http://www.teddy-chauveau.com/Ripley/ripley11.jpg
http://www.teddy-chauveau.com/Ripley/ripley13.jpg
http://www.teddy-chauveau.com/Ripley/ripley14.jpg
http://www.teddy-chauveau.com/Ripley/ripley15.jpg
http://www.teddy-chauveau.com/Ripley/ripley16.jpg
http://www.teddy-chauveau.com/Ripley/ripley17.jpg
http://www.teddy-chauveau.com/Ripley/ripley18.jpg
http://www.teddy-chauveau.com/Ripley/ripley20.jpg
http://www.teddy-chauveau.com/Ripley/ripley21.jpg
http://www.teddy-chauveau.com/Ripley/ripley22.jpg
http://www.teddy-chauveau.com/Ripley/ripley23.jpg
http://www.teddy-chauveau.com/Ripley/ripley24.jpg
http://www.teddy-chauveau.com/Ripley/ripley25.jpg
http://www.teddy-chauveau.com/Ripley/ripley26.jpg
http://www.teddy-chauveau.com/Ripley/ripley27.jpg
http://www.teddy-chauveau.com/Ripley/ripley31.jpg
http://www.teddy-chauveau.com/Ripley/ripley32.jpg
http://www.teddy-chauveau.com/Ripley/ripley33.jpg
she seems to be looking up in every screenshots because I had to lower the camera to take more details of the body thus she always looks above the camera.
how to control the camera for your screenshots:
pm_thirdPersonHeight [value]
If using third person view, this determines the height of the camera from normal view height. Positive values raise the camera above normal view height, negative values below normal view height.
pm_thirdPersonAngle [angle]
If third person view is being used (i.e. pm_thirdPerson is set to 1), this determines the angle of the third person camera view. 0 (the default) is behind the player, while 180 is looking directly at the player's face. Other values view the player from various angles.
pm_thirdPersonRange [value]
If using third person view, determines the distance of the camera from the player. 80 is the default, and 0 is right inside the players head.