I have been reading and hearing from gamers recently who though can play other FPS (a few not at all), that Half-Life 2 in particular makes them sick to play/watch.
Im not totally familiar with the concept behind this, but its based around the same thing while trying to read when riding in a car. Your eye still catches movement in the background, but you are reading something static thats flat that confuses the brains input. (At least how it was explained to me). With a FPS, its somewhat the opposite. You are looking at a 2d screens persons view moving, but you and your environment are static.
Im wondering if photorealism is getting beyond technology? Meaning that since for the time being we will still be static in space, or not have anything to trick our inner ear or have actual physical movement, that too much realism can reduce the amount of people who can play such games? That maybe FPS should stay somewhat stylized?
*Yes I realize that photorealism isnt the same idea of "eye-realism". However the amount of details and colors may still be effecting the same center.
Thoughts?
Replies
Well, I'm not really sure what that means. However, whilst it uses photosourced textures, HL2 is a looooong way away from 'photoreal' in my understanding of the word. Actually, 'photoreal' is an ill conceived word I think. I assume its origins mean something that looks so real that it looks like a photograph. Which doesn't make much sense in the context of moving imagery. Games are such a long way off from tricking people into thinking that what they are watching is reality. Even If that point ever comes, I don't think the actual 'style' of the visuals is the cause of any motion sickness problem. What I mean is, I've never personally experienced motion sickness from playing a game, but surely it's what the eyes are tracking and the brain is trying to process that causes any motion sickness?
If a gaming experience that induced nausea in some people was stylistically 'photoreal', and then all its textures were swapped for virtua racing style flat colour ones, but the actual experience and motion remained the same, I betcha the motion sickness would still happen.
-R
I've expierenced it. i think the HL2 player movemnet code (especially in counter-strike) is jittery. When moving down steps i notice this alot. Perhaps its this jittery physics that makes more people who are prone to motion sickness to expierence it.
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Probably because they're still using the old Quake1 player physics code :P
i think its somthing to do with rotating sprites ... coz generaly the poeple , (like my mum) who get it , dont suffer as much with full 3d games ...
I'm not sure but I think Burnout 2 made my parents feel sick just from watching.
My mum gets motion sick at the cinema if there's a lot of big swooping camera moves or fly-throughs, and the same applies to games for her (although I don't know which ones specifically). Different people get affected different ways... weird.
Didn't people say the same thing as this about the game Descent? The original DOS version. Not the photorealism but the motion sickness.
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that's the only game to make me nauseous. flying through the narrow corridors and moving in every axis can be a mind fuck
Didn't people say the same thing as this about the game Descent? The original DOS version. Not the photorealism but the motion sickness.
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-that would be me. I couldn't play it for more than an hour without getting queasy. But I loved it!
With video games, the reverse of regular motion sickness happens: the eyes say you're moving, but the inner ear knows perfectly well that your ass is planted securely on the couch. The eyes are fooled so easily! "Lousy visual cortex...!"
For some reason, I don't seem to have these problems.
/jzero
He hates them for this. Rather than recognizing that his inner ear is the problem he says "Video games are stupid and pointless. I hate em. They make me sick."
From what I can tell it stems from conflicting feedback - your eyes tell you you're in motion and your ears and tactile sensors tell you you're stationary, and that messes with your orientation and causes nausea.
I'd hate to imagine how they'd react to playing the xenomorphs in the Aliens Vs Predator FPS games...