Okay 2d isn't my thang, but I'm trying to broaden my horizens. I've probably spent 5 or so hours on this from start to this point. It started as a simple pencil sketch I scanned in then used the line tool in PS and alittle wacom.
This is for the guild wars emblem contest, thus it can only be greyscale.
Coments and Crit are very welcome (in fact all I really want is good crits on how to improve it, and techniques to use in PS.)
Oh ya any good suggestions for what to put in the circle above it would be helpful that cloud texture was just because I couldn't think of anything to put there.
Replies
so you are controlling thinks day and night (you have complet power all the time )
that's what I found in 2seconde maybe it's completly stupid ....
-jerome-
i think the design would benefit from a crisp clean look
You should swap the position of the "fangs" (small ones in middle/front, large ones further back). I'd also make the large ones bulkier. Unless it's for a Canadian guild and you like the moose look...
Get rid of the blurriness in the circle, change it to solid pieces like NCE's example.
The rest of the highlights I kinda like, but it may be more noticable to sharpen them and increase the contrast; especially in the dark center area. This is going to end up on a small cape, remember. No one will see a tiny, slightly-lighter blob.
Actually... it might look better minus the large fangs and circle entirely.
You could either use Adobe illustrator or Macromedia flash or whatever, or you could try http://inkscape.org, which is free and opensource.
Onto the design:
Like poop mentioned, it looks a bit like a cut and paste-job right now, the elements don't belong together, and sort of look tacked on.
Definately drop the details too, those really don't add anything, and what's worse: they even take away from the strength of a logo, which should be immediately readable (i try to stay away from generalisations like that, but i'm talking about this particular case)
Try doing it in all black first, just the outline of the logo, and add inner detail to it later (but nothing greyscale, just grey line-work)