Note : We listed here what we need the most, however, whatever what your skill in modding is, if you are interrested, contact us, we surely have jobs for you.
We are launching this week our new website that will be at
www.eliteforcetc.com For now, you can go at
http://3.eliteforce.com (temporary website)
This mod is simple : Porting all what made EF1/2 such great game into the future of graphic and fun physic of HL2. Doing the Elite Force 3 Paramount and Activision won't do.
We are currently 8 ultra-active modder on it. But this is a large project divided into 3 different phase. So, we seek to extend our team to speed up the process.
We are searching a modeler would is expert in HL2 engine.
His job would be :
- Modeling, but not so complexe since we have other modeler
- Porting and converting models into HL2. This would be his main job. Create phys_box, and take the textured models into the game.
- Explain and teach other modeler how to get their model in HL2. (Optionnal)
Basicly, we have a few modelers, using different software. But we don't have anybody knowing how work XSI Mod Tool or how to get the polys into the game. So, we need a modeler which in top of modeling, could do that porting job, so other modeler would keep modeling and would not have to spend weeks on try-error to get their model in game.
We also need a skinner. Someone that would apply texture on models. However, you don't need to know how to make UV map or have any modeler knowledge at all. Models are already done unwrapped.
We would like you to be able to :
- Texture the models
- Know HL2 shader language (Optionnal)
- Know how to make normal map (Optionnal)
- Understand the concept of diffuse, specular, reflection, selfillum and translucent map concept.
If you are interrested, mail me at
speed@effiles.com
Attach example of your work if you can.
Or contact me at :
ICQ : 92871460
MSN :
therealjam@hotmail.com
AIM/iChat : ussspeed
Replies
This is a real serious mod. We passed over 5 months getting rid of everything that could get us sue.
Notice how it's "Elite Force : Total Conversion" and not "Star Trek Elite Force : TC"?
No known character will appear in this mod. All design have been remade. (Weapons, character, uniform, powers-up, ships, etc.)
We contacted peoples in Paramount and explained our problem. We got help from a lawyer to check that Paramount would have no way to sue or fox us.
So, answer your question?
Man! Why when I post this around I always get that kind of crap?
[/ QUOTE ]
Why bother when we can just play Elite Force 2? What will be there for "physics" in Star Trek?
IMO i'm sick of all these "source" game remakes, i could probably link at least four goldeneye hl2 mods off the top of my head...
[ QUOTE ]
Man! Why when I post this around I always get that kind of crap?
[/ QUOTE ]
Why bother when we can just play Elite Force 2? What will be there for "physics" in Star Trek?
IMO i'm sick of all these "source" game remakes, i could probably link at least four goldeneye hl2 mods off the top of my head...
[/ QUOTE ]
1) No physic in EF1/2
2) Ugly graphic in EF1
3) EF2 was a huge flop on the MP side.
2) That's why there's EF2
3) And what exactly could you do with yours over EF2? EF2 had some nice MP modes and it still has some players online. Don't expect to make better efforts than Raven and Ritual.
4) Elite Force = Activision's property, they are a member of the ESA, and they wouldn't let you do a "source" remake of their games.
EF2 has not much more better graphic. It's still the Q3 engine, and still ultra-limited.
That's a joke? There is more player on EF1 than EF2. Last time I checked EF2, there was something like 3 players online. I don't expect to do a better game than Raven or Ritual! It's only a mod. I expect to take the fun of EF1 MP gameplay, with graphic as good as EF2 with the physic of HL2 into a single mod. Not make a game.
And Elite Force/Star Trek is propriety of Paramount. Ever heard about Activision dropping all Star Trek license?
Finally, I didn't ask for critic or to hear "You will fail" or "You will get foxed", it's a year old mod! I heard that many time, and be sure Paramount is well aware of our existance. I came here to ask for a modeler or a skinner. Not to get critic.
I don't care what you think. This mod will succeed.
If you have nothing constructive to say, just shut up.
I don't care what you think. This mod will succeed.
[/ QUOTE ]
Bringing drama and ego here does not make it a step further to success, it'll just guarantee to keep the modelers away. Good job
2. EF MP was pretty close to Quake 3 Arena, definitely nothing unique. It doesn't need a "remake", especially since the main selling point was Star Trek.
3. You complain about EF2's player numbers but realistically, how many players do obscure mods get?
[ QUOTE ]
If you have nothing constructive to say, just shut up.
I don't care what you think. This mod will succeed.
[/ QUOTE ]
Bringing drama and ego here does not make it a step further to success, it'll just guarantee to keep the modelers away. Good job
[/ QUOTE ]
Yet an other non-costructive comment. I guess people just don't read what I write.
If you already have your mind set about this mod and that you are sure it will fail, why are you wasting your time replying? Why you don't let the place for people that would be interrested?
3. You complain about EF2's player numbers but realistically, how many players do obscure mods get?
[/ QUOTE ]
EF:TC's team already count more people than the number of EF2's player.
If the original EF is merely a hopped-up Quake3, what else distinguishes it outside of the Star Trek license? Why else would someone want to play it if not for the Trek elements? (Maybe this is why no one plays it...)
If your mod is EF1 transferred to a new engine, but with all the Trek license elements removed, what elements of the original game will end up in your mod? If there are some specifically innovative gameplay features in EF, what are they?
Just wondering.
/jzero
While it's not called Star Trek, the elements are there. Even if the phaser doesn't look like the phaser in movie, it's still a phaser. Even if it's not called Star Trek, it's the same universe.
I heard many people still calling this mod EF3.
The fact that no known character appear in the mod doesn't mean anything. We got a great story for the Phase 3, and some amazing design.
Anyway, like I said, the existance of this mod has many reason, which none is bigger than other but all part of the explanation.
1) EF1 was great on both SP and MP that it created an amazing community. Check out http://eliteforce2.filefront.com/ even if it's a 3-4 years old game, many people still mod for it.
2) EF2 failed to be a sequel of EF1 MP. Even if EF2 had a great SP, MP was horrible. And for many mapper and modder of EF1, EF2 just failed to help the community by giving it a great sequel to work on.
3) Both EF1/2 being ultra-limited by the aging Q3 engine in term of graphic quality. No normal map, no refraction, limit up to 1024 textures, limit of polys, of brush, or map size, and no dynamic light and even with the amazing work of ydnar, it stayed extremly limited.
4) Physic. Like I said, it's just not some small toys to play with. HL2 engine truely emulate real world physic. It allows with some coding some amazing stuff. Star Trek being in space, walking on spaceship hull is impossible with Q3. Unless the hull is totally flat. Also called wall walking... Changing the orientation of the gravity.
True EF1 was a merely hopped-up Q3.
But it was :
- Star Trek
- No blood or gibs
Even then, which game replace Q3 now? Surely not D3! D3 MP is, like someone I know said "MP is worse than playing gotcha with a couple of old ladies" And HL2 MP is quite far from Q3. UT2004-2005? Sure not!
Call it a sequel to Q3 or a sequel to the EF serie...
I'm sure everybody of my team may have different opinion on why they joined. This is mine.
It's a good mod, Star Trek or not.
We got a lot of help. And now the set date for the first beta is 4-5 months.
We launched our new website with our new domain : http://www.eliteforcetc.com
Beside, our goal is not to sell it.
The choice of HL2 was a democratic decision between the 12 original modder of the team.
Beside, I think my coders would kill me if we would switch of engine now as they just finished coding the base. (After something like 3 months of work)
herr maestro..
My sentiments exacly,why in the name of my dear old grandmother is evryone using the HL2 engine. Im like come on....I havent played HL2 so this is an opinionated rant and I don't intend to till the price comes down and they get the steam issues sorted....why am I staying away from HL2?...cos I didn't like the first one,cool story and all,just didn't like the style and it never really appealed to me,hence why im not jumping for joy about the second one.
Yet every mod thats been posted in the request forum in recent months has been HL2,come and join my HL2 mod...please!!! etc etc
It bothers me immensily... seems evryone is going for cool features over anything else.
John
*END RANT*
For what now? 4? 5 years?
john
Duke Nuked:-
"A source-based fan homage to Mr nukeum has received the Sword of Damocles treatment from 3d Realms.The mod,based on the classic Duke 3d shooter,was served the Cease and Desist order,presumably to protect the scanctity of the oft delayed Duke Nukum Forever.As ever rumours of a DNF appearance at E3 are doing the rounds.
Lies,damn lies? it's got to appear sometime...."
Of course I guess there could be more than one duke mod around but i presume this is the same one.
John
Jody
Jody