http://www.thehollywoodstore.com/ralph/swart/draw/index.html
Ralph McQuarrie the concept artist for Star Wars...Original cerca 1975.
I look at his sketchings and I think to myself, I can do that. Then I goto conceptart.org and think to myself, oh I suck.
Do you think concept art has become more sophisticated? That is clientel expect more?
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IMHO painting quality concept art is wasted resource, the polishing part could be spent on alternate designs etc.
while a turn-around might get the design across perfectly, a pose would give you the design and the character's personality at once.
as has also been mentioned, designers like Syd Mead have no peer in today's newer artists. Mead was largely responsible for the visual design of Tron and Blade Runner--whereas all a designer like Doug Chiang seems to do is design robots that are closely related to his droid federation designs.
so yeah... your render quality is important to convey your ideas... but it's the transmission of the those ideas and the quality of those ideas that counts. everything else is icing on the cake.
conceptart.org has a lot of extremely talented people, some of whom i've had the pleasure of watching work in person at the austin workshop... but many of them get hung up on illustration more than actual concept art.
Personally I'm for several rough iterations...the well-rendered pieces can come after production.
Feng Zhu seems to be getting better....not that he was bad to begin with.
It seems concept does not end with a concept, but how you can render it too.
take my view with grains of salt and sweetener. in disclaimer, my thoughts on this topic are not well developed and are welcome to criticism.
the easiest change to see is the influence of the new digital medium.
with this new age and media, the artist is handed a plethra of more opportunities. the medium enables endless room for errors (edit>undo, paint white over black - black over white all day, no cleanup or supplies). change creates new responsibilities and awareness.
i see the digital medium as a paved sidewalk on a mountain of dead stone; it creates a wider range of possibilities, supported with a richer past influence and the advancement of communication of people around the world.
i see the advance is in many directions.
with tools of the future the potential of the arts is more magnificent. ergo, the perversion of these tools, and the arts, can be more vile.
what is lost is a phycial relationship of paint and canvas, not to mention billions of nameless colors. the attatchment of traditional arts is muffled. a hardening of valuable lesson and respect could be missed, possibly replaced with another.
the action of the fine artist or designer to these changes is what truely matters in my eyes. it's what is done with what you have that makes what you are doing worth value.
as far as the topic of the encroachment of digital media, i do not believe that it will ever really be an issue. we all start on physical media and their inherent physicality cannot be revoked, nor can the itinerant joys thereof. everyone who picks up a brush and paints with oils realizes there's something here that cannot be replaced, even with the most accurate simulations. they may prefer digital media, but they know it is not a replacement.
just as those claiming that books would become obsolete in the face of their digital counterparts failed to account for the simple but inalienable satisfaction that a physical book can bring--so too will the physical media of art never be eclipsed by digital media.
the real danger of digital media and the much greater degree of manipulation available is mostly summed up by the vast majority of work on display at deviantart(most often neither deviant nor art, go figure that one out). that is, people who pick up the dodge/burn tool before the pencil. fundamentals will always be important, as well as understanding that sometimes limits give the artist more than unrestricted freedom ever could.
If you want 'just' the idea you might as well just describe it in words.
Like it or not if the drawing looks 'shite', whether its a great idea or not, a lot of people will be put off by it.
No hard feeelings Cheap.:)
Personally, I think artistic expression thorugh concept art depednds on the artist. I prefer the think of it not as advancements but as artistic evolution and the every present need to learn more. We all learn something new every day. Every so often something ground breaking is acheived with art and a new era or style is born. I would not call that advancement, Just New. RAW concept is the purest form of delivery in my opinion.
Thats my $0.02 more
As far as concept art as art goes, I would agree with Gauss that it's purpose is to inform and instruct - to communicate a very specific design direction. Concept art is diagrammatic by nature. I have in the past been approached by Art Directors to take a particular piece of my concept work and render it, or produce a painting from it, possibly for publication or as a mood piece. Most of the concept stuff I do and have done isn't all that pretty. Most are quickly shaded pen or pencil sketches. They do have a style and are presented properly, but only as far as the recipient requires. I remember having to re-work some sketches because while they were fine for communicating exactly what I wanted to a particularly skilled Art Director, they we're very rough, and we needed to make a presentation to the financiers, so I had to put in a lot of additional detailed coloured drawings to make them readable to non-artists.
Now if you're asking whether we've become a lot more visually aware in the last decade or so, and a lot more focussed in our scrutiny of visual arts - in all forms (theatre/games/cinema/tv/internet/print etc.) that's another matter...