Alright so here it is. First post on polycount and i thought i start out with a wip
Anyways, this is my first playermodel and i wanted to hear what you guys have to say about him. Im interested in what you think of the mesh in general and what kind of changes i should do in terms of optimising for a better model and/or easier rigging.
he currently stands at 3500 polygons (our budget is 4000)
tnxs /Mo
Replies
Oh and welcome
It doesn't look like it would deform well around the elbows either. Another loop of edges there and some tweaking to the back of the arm could correct that.
here is a small update where i changed the helmet and worked some on the arm and the shape of it.
i also did some changes to the pelvis/rear region as slipstream suggested but i donno about them.. havin a hard time getting it "right"
err and yea i know the hand is kinda messed up hehe.
i think the torso is like half a head too long
and there should deffinately be more width around the waist
)
@ makova: tnxs
Anyways. Here i have tried to work on the things Rage pointed out. Stance - straightened him up abit and tried to achieve a more dynamic pose. pulled arms back abit and pulled his chest out.
his original stance came from my crappy modelsheet.. will have to work on my basic pose a bit i guess.
I have also tried to make his clothing more dynamic. gave the arms some shape and also some on his pants. The torso has also received some tweaking, tried to make it wider at the waist and also widen his shoulders a bit. I havnt changed the height of the torso tho, to me the proportions he got with the wider chest works pretty well.
hmm thats about it, havnt gotten around to optimising yet.
Personally I would lose the helmet since you very rarely see the Special Air Service wearing helmets. The hood over the gas mask is a VERY signature look for them. Your model feels more U.S SWAT with the helmet to me.
Heres some ref I had from when I built an SAS player model eons ago:
http://home.comcast.net/~dpattenden/images/SAS.zip
very solid reply overall i must say
anyways, im back with another update.. not sure what to say about this one, just been tweakin alot of stuff, changed his shoes and modeled the alternative head w/o gasmask.
About the helmet i actually did model it with hood at first but that was a nogo with the teamleader.
close to final.. any crits, comments, suggestion b4 i start the unwrapping?