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First attempt at a 3d movie.

Rifter
polycounter lvl 18
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Rifter polycounter lvl 18
A more modern approach to the duel between Hamlet and Laertes in Shakespeare's Hamlet. None of the models in the movie are my own work, they're all ripped works from a few of the communities I'm involved with. Due to the fact that this is essentially a project for my English class, I didn't have the time to re-do the bone rigging of any of the player models so there's some horrid distortion, the hands lack bones beyond the wrist and the feet only have one bone which causes some issues with clipping into the floor that I haven't had time to fix.

C&C are very welcome. I plan on reworking a bit of it here and there, but it will lose all the editing and sound so anything you guys might have would be appreciated smile.gif.

www.superfundungeonrun.com/temp1.wmv

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  • Richard Kain
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    Richard Kain polycounter lvl 18
    Interesting, very interesting. I like some of the camera angles, pans you used a the beginning. A very strong transition to start the piece off with. And several of your choices during the fight itself I agreed with as well. Your material choices were pretty solid, although you will want to go back and add custom texturing eventually. Also, you might consider adding shading groups to your models, especially if you re-rig them for cleaner animation. If you aren't going to re-rig them, then don't bother. The flatshaded look works better with "pinching" than smooth shaded would. You could tell the class that it was just a stylistic decision. The overall lighting was a little too dark. Several of your choices in lighting were good, you just need to emphasize contrasts rather than making the entire scene very dark.

    For the purposes of your class, you are going to want to focus on dialogue and music. Most English classes don't see much in the way of 3D animation. (kudos for taking this approach, I've used it myself in an art class) Pretty much anyone (including the professor) will be blown away by the visual presentation as it is. They aren't going to care about the pinching, or the feet clipping through the floor, or the fact that your characters don't move their fingers. They are going to see 3D and say Oooooooo! And in all fairness, you've put together a pretty good presentation already. But your biggest problem is how closely this relates to the actual Hamlet. I saw the various elements there. But a little of the original dialogue, modified to be more contemporary, would really help to please your professor. Also, the original scene in Hamlet features more than three characters. I'd put at least three or four more characters sitting around the table. They don't have to do much, but it would add to the scene to have them there. Good luck.
  • IceWolve
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    IceWolve polycounter lvl 18
    That is cool. The music sounds like its from a final fantasy game, i think from 8. You should definently add some subtitles or something maybe, im having to do something similar in a group project for my dig class, we are taking the whole semester to make a aniamted short in maya (i dont like maya D: )
  • Rifter
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    Rifter polycounter lvl 18
    It's actually a combination of two songs from Final Fantasy. The first one playing is One Winged Angel, the second (when the fight starts) is Liberi Fatali. Nobuou Uematsu is a genius imo.

    Oh and thanks for the help Rich smile.gif.
  • SjetvsKerrigan
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    SjetvsKerrigan polycounter lvl 18
  • MacD
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    MacD polycounter lvl 18
    I like it smile.gif Props to the editor aswell smile.gif

    There's just one bit which jars aesthetically: when you zoom in on hamlet (where the 'HAMLET' text fades in), there's a pillar directly behind him, which makes for bad framing of his head...I think you might have done it to get a better silhouette.
    But what would look better, imo, is to put a large inverted sphere around the scene, mapped with a star-lit sky, and remove the pillar directly behind him...I think that would frame him nicer (ie two pillars to his sides and a dark, star speckled sky behind him). Either that, or remove a few pillars and make the existing ones larger, so the pillar which is behind him is broader than his shoulders...I think that'll just make for a better frame of the character.

    And put a little skull on the table, too (alas!, poor Yorrick) :P

    Oh, and I agree with most of what Richard said aswell...but be carefull with the dialogue: you have what seems to be a nice movie trailer here based on a single scene...if you use dialogue, it might be fun to adjust it to that style too (ie sparingly and dramatic...Richard's advice is still very sound, though).
  • Rifter
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    Rifter polycounter lvl 18
  • HotHead
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    HotHead polycounter lvl 18
    I like it so far. My biggest beef would be the lighting. I'm sure you meant for it to be dark and have contrast but I'm losing the characters in the background. Bring in a few more soft back lights. Just enough to give them a little more distinction from the set.
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