A more modern approach to the duel between Hamlet and Laertes in Shakespeare's Hamlet. None of the models in the movie are my own work, they're all ripped works from a few of the communities I'm involved with. Due to the fact that this is essentially a project for my English class, I didn't have the time to re-do the bone rigging of any of the player models so there's some horrid distortion, the hands lack bones beyond the wrist and the feet only have one bone which causes some issues with clipping into the floor that I haven't had time to fix.
C&C are very welcome. I plan on reworking a bit of it here and there, but it will lose all the editing and sound so anything you guys might have would be appreciated
.
www.superfundungeonrun.com/temp1.wmv
Replies
For the purposes of your class, you are going to want to focus on dialogue and music. Most English classes don't see much in the way of 3D animation. (kudos for taking this approach, I've used it myself in an art class) Pretty much anyone (including the professor) will be blown away by the visual presentation as it is. They aren't going to care about the pinching, or the feet clipping through the floor, or the fact that your characters don't move their fingers. They are going to see 3D and say Oooooooo! And in all fairness, you've put together a pretty good presentation already. But your biggest problem is how closely this relates to the actual Hamlet. I saw the various elements there. But a little of the original dialogue, modified to be more contemporary, would really help to please your professor. Also, the original scene in Hamlet features more than three characters. I'd put at least three or four more characters sitting around the table. They don't have to do much, but it would add to the scene to have them there. Good luck.
Oh and thanks for the help Rich .
There's just one bit which jars aesthetically: when you zoom in on hamlet (where the 'HAMLET' text fades in), there's a pillar directly behind him, which makes for bad framing of his head...I think you might have done it to get a better silhouette.
But what would look better, imo, is to put a large inverted sphere around the scene, mapped with a star-lit sky, and remove the pillar directly behind him...I think that would frame him nicer (ie two pillars to his sides and a dark, star speckled sky behind him). Either that, or remove a few pillars and make the existing ones larger, so the pillar which is behind him is broader than his shoulders...I think that'll just make for a better frame of the character.
And put a little skull on the table, too (alas!, poor Yorrick) :P
Oh, and I agree with most of what Richard said aswell...but be carefull with the dialogue: you have what seems to be a nice movie trailer here based on a single scene...if you use dialogue, it might be fun to adjust it to that style too (ie sparingly and dramatic...Richard's advice is still very sound, though).